Comments (2)
That's true, but the structure differs depending on the renderer anyway. You shouldn't directly access it.
from halflife-updated.
Ah, didn't know it depends on renderer. Closing the issue.
from halflife-updated.
Related Issues (20)
- Egon attack sound gets cut when using the flashlight HOT 1
- scripted_sequence can be broken by +using friendly NPCs to make them follow player
- Rat death animation HOT 2
- Bullsquid Health? HOT 3
- Improve code by using modern C++ features HOT 1
- Gauss gun secondary fire suicide HOT 1
- This repository will be moved soon
- Forward motion after level change HOT 24
- Cursor invisible and unmoveable on campaign selection screen HOT 2
- Bug in map c2a5x HOT 1
- Weapon Switching HOT 2
- Ammo and item history position not restored when loading/reloading a game. HOT 1
- Nihilanth healing stars don't update correctly if the charging sequence is interrupted by a quick load HOT 5
- "Entity is not a player" when loading a saved game while being in multiplayer HOT 1
- random weapon switching. HOT 4
- Revolver Reload Sound Not Playing HOT 2
- HUD not drawing when item_suit picked up HOT 2
- Integrate Half-Life anniversary changes
- Use the same packager and installer code as the Unified SDK
- This repository has been moved
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