Comments (4)
What's the output shown in Visual Studio's Output window?
from halflife-updated.
Rebuild started...
1>------ Rebuild All started: Project: hldll, Configuration: Release Win32 ------
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v150\Platforms\Win32\PlatformToolsets\v141_xp\Toolset.targets(39,5): warning MSB8051: Support for targeting Windows XP is deprecated and will not be present in future releases of Visual Studio. Please see https://go.microsoft.com/fwlink/?linkid=2023588 for more information.
1>mathlib.cpp
1>aflock.cpp
1>agrunt.cpp
1>airtank.cpp
1>animating.cpp
1>animation.cpp
1>apache.cpp
1>barnacle.cpp
1>barney.cpp
1>bigmomma.cpp
1>bloater.cpp
1>bmodels.cpp
1>bullsquid.cpp
1>buttons.cpp
1>cbase.cpp
1>client.cpp
1>combat.cpp
1>controller.cpp
1>crossbow.cpp
1>crowbar.cpp
1>Compiling...
1>defaultai.cpp
1>doors.cpp
1>effects.cpp
1>egon.cpp
1>explode.cpp
1>flyingmonster.cpp
1>func_break.cpp
1>func_tank.cpp
1>game.cpp
1>gamerules.cpp
1>gargantua.cpp
1>gauss.cpp
1>genericmonster.cpp
1>ggrenade.cpp
1>globals.cpp
1>gman.cpp
1>handgrenade.cpp
1>hassassin.cpp
1>headcrab.cpp
1>healthkit.cpp
1>Compiling...
1>hgrunt.cpp
1>hornet.cpp
1>hornetgun.cpp
1>houndeye.cpp
1>h_ai.cpp
1>h_battery.cpp
1>h_cine.cpp
1>h_cycler.cpp
1>h_export.cpp
1>ichthyosaur.cpp
1>islave.cpp
1>items.cpp
1>leech.cpp
1>lights.cpp
1>maprules.cpp
1>monstermaker.cpp
1>monsters.cpp
1>monsterstate.cpp
1>mortar.cpp
1>mp5.cpp
1>Compiling...
1>multiplay_gamerules.cpp
1>nihilanth.cpp
1>nodes.cpp
1>observer.cpp
1>osprey.cpp
1>pathcorner.cpp
1>plane.cpp
1>plats.cpp
1>player.cpp
1>python.cpp
1>rat.cpp
1>roach.cpp
1>rpg.cpp
1>satchel.cpp
1>schedule.cpp
1>scientist.cpp
1>scripted.cpp
1>shotgun.cpp
1>singleplay_gamerules.cpp
1>skill.cpp
1>Compiling...
1>sound.cpp
1>soundent.cpp
1>spectator.cpp
1>squadmonster.cpp
1>squeakgrenade.cpp
1>subs.cpp
1>talkmonster.cpp
1>teamplay_gamerules.cpp
1>tempmonster.cpp
1>tentacle.cpp
1>triggers.cpp
1>tripmine.cpp
1>turret.cpp
1>UserMessages.cpp
1>util.cpp
1>weapons.cpp
1>weapons_shared.cpp
1>world.cpp
1>hl_wpn_glock.cpp
1>xen.cpp
1>Compiling...
1>zombie.cpp
1>voice_gamemgr.cpp
1>pm_debug.cpp
1>pm_math.cpp
1>pm_shared.cpp
1> Creating library C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\dlls\hl.lib and object C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\dlls\hl.exp
1>Generating code
1>All 4390 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
1>Finished generating code
1>hldll.vcxproj -> C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\dlls\hl.dll
1>Done building project "hldll.vcxproj".
2>------ Rebuild All started: Project: hl_cdll, Configuration: Release Win32 ------
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v150\Platforms\Win32\PlatformToolsets\v141_xp\Toolset.targets(39,5): warning MSB8051: Support for targeting Windows XP is deprecated and will not be present in future releases of Visual Studio. Please see https://go.microsoft.com/fwlink/?linkid=2023588 for more information.
2>ammo.cpp
2>ammohistory.cpp
2>ammo_secondary.cpp
2>battery.cpp
2>cdll_int.cpp
2>com_weapons.cpp
2>death.cpp
2>demo.cpp
2>entity.cpp
2>events.cpp
2>ev_common.cpp
2>ev_hldm.cpp
2>flashlight.cpp
2>GameStudioModelRenderer.cpp
2>geiger.cpp
2>health.cpp
2>hl_baseentity.cpp
2>hl_events.cpp
2>hl_objects.cpp
2>hl_weapons.cpp
2>Compiling...
2>hud.cpp
2>hud_bench.cpp
2>hud_benchtrace.cpp
2>hud_msg.cpp
2>hud_redraw.cpp
2>hud_spectator.cpp
2>hud_update.cpp
2>input.cpp
2>inputw32.cpp
2>interpolation.cpp
2>in_camera.cpp
2>menu.cpp
2>message.cpp
2>saytext.cpp
2>statusbar.cpp
2>status_icons.cpp
2>StudioModelRenderer.cpp
2>studio_util.cpp
2>text_message.cpp
2>train.cpp
2>Compiling...
2>tri.cpp
2>util.cpp
2>vgui_ClassMenu.cpp
2>vgui_CustomObjects.cpp
2>vgui_int.cpp
2>vgui_MOTDWindow.cpp
2>vgui_SchemeManager.cpp
2>vgui_ScorePanel.cpp
2>vgui_SpectatorPanel.cpp
2>vgui_TeamFortressViewport.cpp
2>vgui_teammenu.cpp
2>view.cpp
2>voice_status.cpp
2>mathlib.cpp
2>parsemsg.cpp
2>crossbow.cpp
2>crowbar.cpp
2>egon.cpp
2>gauss.cpp
2>handgrenade.cpp
2>Compiling...
2>hornetgun.cpp
2>mp5.cpp
2>python.cpp
2>rpg.cpp
2>satchel.cpp
2>shotgun.cpp
2>squeakgrenade.cpp
2>tripmine.cpp
2>weapons_shared.cpp
2>hl_wpn_glock.cpp
2>vgui_checkbutton2.cpp
2>vgui_grid.cpp
2>vgui_helpers.cpp
2>vgui_listbox.cpp
2>vgui_loadtga.cpp
2>vgui_scrollbar2.cpp
2>vgui_slider2.cpp
2>voice_banmgr.cpp
2>pm_debug.cpp
2>pm_math.cpp
2>Compiling...
2>pm_shared.cpp
2>interface.cpp
2> Creating library C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\cl_dlls\client.lib and object C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\cl_dlls\client.exp
2>Generating code
2>All 2522 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
2>Finished generating code
2>hl_cdll.vcxproj -> C:\Program Files (x86)\Steam\steamapps\common\Half-Life\halflife_updated\cl_dlls\client.dll
2>Done building project "hl_cdll.vcxproj".
========== Rebuild All: 2 succeeded, 0 failed, 0 skipped ==========
from halflife-updated.
It's creating the dlls in the halflife_updated
mod directory.
from halflife-updated.
ah ok thank you!
from halflife-updated.
Related Issues (20)
- Egon attack sound gets cut when using the flashlight HOT 1
- scripted_sequence can be broken by +using friendly NPCs to make them follow player
- Rat death animation HOT 2
- Bullsquid Health? HOT 3
- Improve code by using modern C++ features HOT 1
- Gauss gun secondary fire suicide HOT 1
- This repository will be moved soon
- Forward motion after level change HOT 24
- Cursor invisible and unmoveable on campaign selection screen HOT 2
- Bug in map c2a5x HOT 1
- Weapon Switching HOT 2
- Ammo and item history position not restored when loading/reloading a game. HOT 1
- Nihilanth healing stars don't update correctly if the charging sequence is interrupted by a quick load HOT 5
- "Entity is not a player" when loading a saved game while being in multiplayer HOT 1
- random weapon switching. HOT 4
- Revolver Reload Sound Not Playing HOT 2
- HUD not drawing when item_suit picked up HOT 2
- Integrate Half-Life anniversary changes
- Use the same packager and installer code as the Unified SDK
- This repository has been moved
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from halflife-updated.