Comments (2)
錯誤訊息:
couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
UnityEngine.SceneManagement.SceneManager:LoadScene(String)
ClearDirector:Update() (at Assets/ClearDirector.cs:12)
原因:因為場景沒被註冊
所以要先註冊 「場景的使用順序」
File/Build Settings/把所有場景拖拉到Scenes In Build欄
這個動作很像Android studio在manifest多加activity,但忘記當時的錯誤訊息是什麼了
from jump.
裝置間的速度差異
高性能PC一秒可以呼叫60次Update方法
而性能較低的手機可能一秒只能呼叫20次Update方法
假設Update設定讓角色往右移動「x=1」
PC一秒可以到達「x=60」的位置
而手機可能只能到達「x=20」的位置
裝置間的差異,可以使用Time.deltaTime設定一秒後的移動地點來解決問題
from jump.
Related Issues (4)
- Physics物理引擎 HOT 7
- Mecanim HOT 6
- Input.acceleration的判讀
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