Comments (15)
Turn off planar reflections, see if that helps.
from oceanproject.
Not so much still getting over 30 FPS is an achievement but visually it's now really bad
from oceanproject.
If it's not possible to use SSR instead, then I guess you need to create a new level and try it there. Also make sure you are using the Ultra version.
from oceanproject.
Well not much of a change, after creating new world I just placed ocean, light, etc. with default settings and just to try I send packaged version of it to my friend which can run GTA 5 on highest settings (not much of a big deal now but just to compare it) and he had cca 40 FPS, nothing just ocean and lightning so I wonder what causes so much FPS drain? I know that you already pointed that planar reflections are expensive but still it's too much. Can be there something else that can be turned off or maybe setted up wrongly?
from oceanproject.
No, I don't think there's anything else. What graphics card do you have?
from oceanproject.
GeForce GTX 980
from oceanproject.
I will probably try to download original ocean project and see if there I will have also FPS problems if yes than I don't know what to do else if no I bothered you here 3 days with my stupidity and I'm sorry for that.
from oceanproject.
I have that card too and get over 80-100 FPS. What about your CPU?
from oceanproject.
Intel Core i7-6820HK 2,7GHz
from oceanproject.
There's your problem. The processor is probably bottlenecking the GPU, either overclock it to at least 4GHz or replace it with another processor.
from oceanproject.
I have a GTX 980 and an I5 - 4690k at 4.7 GHz, the ocean project always runs at 120FPS with planar reflections on.
from oceanproject.
that's factory speed, while using unreal engine editor it jumps to 3,92 - 4,2 because of overclocking
from oceanproject.
OK... I have no idea what I did in my current project that made it so laggy but my FPS in original is 60 (frame limit enabled). So I want you thank you for help and I want to apologize for your time that you wasted because of me. Thanks.
from oceanproject.
Glad to hear it's working, I don't know of anything that you could have done to make it so slow.
from oceanproject.
Hello,As far as I can see,you can turn moveable light to statiandmoveable light。and then build light。you can also reduce the number of physical actors。In this way,FPS may increase。
from oceanproject.
Related Issues (20)
- Cooking and packaging issues for Windows X64 HOT 4
- The ocean project in UE 4.23 is causing constant crash . HOT 2
- Editing Ocean Amplitude doesn't work after packaging HOT 6
- Old Skydome Lightning Doesn't Show in Play and Game, but does in Editor HOT 1
- project has compile issue in 4.23.1 HOT 2
- Unreal 4.24.1 - black water HOT 2
- Right-left eye rendered differently in VR HOT 1
- Packaging failed for Windows x64 on UE4.24 HOT 1
- ocean disappeared after packaging HOT 1
- Black water shading in 24.3 HOT 1
- JOIN DISCORD AND READ THE #FAQ BEFORE OPENING TICKET
- Executable doesn't launch HOT 1
- Error when packaging: System.ArgumentException: An item with the same key has already been added. HOT 3
- Packaging for HTML5 not working HOT 2
- When compiling with UE4.25 UActorComponent::bIsActive is inaccessible. HOT 2
- Help!!!Ocean rendering problem
- Problem HOT 2
- Partial black ocean surface when viewed from underwater HOT 1
- Some strange wavebreak on ocean surface HOT 2
- ERROR: Missing precompiled manifest for 'OceanPlugin' HOT 1
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from oceanproject.