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Comments (9)

worisinima avatar worisinima commented on August 21, 2024

Firstly,you need copy the plugin folder into your project and you need also copy all the uassets into your project.Then you need Open the VS and compile this project,setting up a debug instance.Finally,opening the plugin manager,active this plugin.

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zuliwa avatar zuliwa commented on August 21, 2024

Thanks, but I cant get it to work with 4.16.1

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worisinima avatar worisinima commented on August 21, 2024

So? You can get it to work with 4.16.1 and Does it have anything to do with your question?I really can't understand your western logic.

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zuliwa avatar zuliwa commented on August 21, 2024

You're right, I should have opened a new thread for this. It works with 4.15, but not with 4.16.1

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worisinima avatar worisinima commented on August 21, 2024

Maybe there is another way to deal with it。Firstly setting up a new project with unreal engine 4.16.1 and then setting up a plugin folder in your project。Copying the OceanPlugin into plugin folder of your new project。After above steps,you need also copy the UAssets of the OceanProject into your new project ,that 4.16.1 project。Finally,opening the VS and regenerate the project,Reloading all items。Then you need recompile your new project。At this time,Some error maybe come out,you need correct them。After all these thing,The editor will be open!

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Imperius122986 avatar Imperius122986 commented on August 21, 2024

So do I have to install Unreal Engine 4.15 to use 4.16? I don't have a pre-existing project to rebuild this.

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Imperius122986 avatar Imperius122986 commented on August 21, 2024

Well I installed 4.15, and it wouldn't run something about can't access a folder in my user local. I assume this is because 4.16 uses it.

Anyway I cant test this out sadly. I will be watching for an update.

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zuliwa avatar zuliwa commented on August 21, 2024

I have the same issue as Imperius122986, so I guess I'll just have to wait

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TheZoc avatar TheZoc commented on August 21, 2024

@JanonymusR and @Imperius122986

were you able to solve your issue? :)

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