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Comments (4)

YouYouTheBoxx avatar YouYouTheBoxx commented on August 21, 2024

Hello JanonymusR,

  • First you have to set up a new project in 4.15 with the plugin integrated (It have to be a C++ project or just a blueprint project with a C++ class added in).

When it's done, you will open your new project with 4.16.1 and Unreal Engine will try to automatically convert the project to newer version.

helpopencopy

  • Then, when it's finish, generate VS project files by right-clicking on your new project file (i.e oceanplugintest.uproject) and selecting" Generate Visual Studio Files".

help

  • After that, open the .sln file in Visual Studio and select "Build" => "Generate Solution". Be sure to select Target Plateform = Win32 or Win64 (depend on what you need) and configuration : Development_Editor (To be able to use it in Editor).

helpdev

  • Now it's done, you can use the plugin with 4.16.1 version.

Hope that help.

Younes

from oceanproject.

zuliwa avatar zuliwa commented on August 21, 2024

Still not working, the Ocean shows up as a bad Blueprint...
Guess I just have to wait for a new version by the devs

from oceanproject.

johnfg2610 avatar johnfg2610 commented on August 21, 2024

https://github.com/johnfg10/OceanProject/tree/4.16 try that :)

from oceanproject.

zuliwa avatar zuliwa commented on August 21, 2024

@johnfg10 Thank you SOOOO much! It finally works!!

from oceanproject.

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