Comments (5)
Actually, since I posted this, I have made the Loading system accessible through blueprints with the ability to change any settings at any moment at runtime. I might clean up the code and push it to the repository!
from loadingscreen.
Yes, it would be nice to be able to change things like that or the array with "tips" in runtime.
from loadingscreen.
That would be very welcome.
from loadingscreen.
Have you managed to do this? The ability to control some aspects of this plugin would be very useful.
from loadingscreen.
Hey guys, created a struct variable and can see some settings in my blueprint but it doesn't seem to update at all, always sticks to the default settings. How have you got this working?
from loadingscreen.
Related Issues (20)
- mp4 video format ? HOT 1
- 4.20 not work
- any way to use bp widget for loading ? HOT 1
- Does it Support SteamVR? HOT 5
- Adding tips and setting MinimumLoadingScreenDisplayTime issue
- Border CreateBrush FMargin and DrawAs
- Works in PIE Standalone but not packaged project HOT 2
- IT WORKS ON CONSOLE, THANK YOU NICK!!!!!!!!
- Upgrade to 4.23 HOT 5
- How do you use this?
- doesnt work on 4.24
- an issue with 4.24 HOT 1
- Update to 4.24
- Doesn't work on mobile? HOT 1
- How to change the design of the spinning object left to the text in Loading Screen plugin
- Update to UE4.25.3 HOT 1
- Update to 4.26.2
- 4.27 HOT 2
- Trying to integrate to 5.0.3 engine version HOT 1
- Loading screen not showing on packaged project
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from loadingscreen.