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HughieDM avatar HughieDM commented on August 19, 2024 1

I Had the same issue.
If you remove ": base(Target)" from line 8 in LoadingScreen.Build.cs it should work
If you upgrade to 4.16 you will have to put that back in

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nickdarnell avatar nickdarnell commented on August 19, 2024 1

Should be fixed in 4.16 now.

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OAXP avatar OAXP commented on August 19, 2024

OMG thanks man ! :D

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OAXP avatar OAXP commented on August 19, 2024

Hey I have another problem when I activate the plugin : Running C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/OAXP/Desktop/MY GAME !/GAME PROJECT/Parkour/ALCS 415/ALCS/Parkour_V3.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
ERROR: Unable to instantiate instance of 'LoadingScreen' object type from compiled assembly 'Parkour_V3ModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.MissingMethodException: Le constructeur sur le type 'UnrealBuildTool.Rules.LoadingScreen' est introuvable.
? System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
? System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
? System.Activator.CreateInstance(Type type, Object[] args)
? UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, TargetInfo Target, FileReference& ModuleFileName)

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OAXP avatar OAXP commented on August 19, 2024

My issue in 4.16 is : Parkour_V3 could not be compiled. Try rebuild it from source manually.

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HughieDM avatar HughieDM commented on August 19, 2024

well that fix I told you about did allow me to Generate the Visual Studio files but After Building,activating the plugin, and restarting I also got the failed to build.
So I tryed to revert all the changes to 4.16 and I got a bunch of errors. So Ill let you know when I find out more.

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OAXP avatar OAXP commented on August 19, 2024

Ok thanks :D

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HughieDM avatar HughieDM commented on August 19, 2024

Ok so I figured it out and I was correct I just forgot to fix some past thing that I did.

You just have to undo all of the most recent commit.

In LoadingScreen.Build.cs
Change:
7 public LoadingScreen(ReadOnlyTargetRules Target)
8 : base(Target)
to:
7 public LoadingScreen(TargetInfo Target)

In LoadingScreenSettings.cpp
Add
#include "LoadingScreenPrivatePCH.h"

In SSimpleLoadingScreen.cpp
Add
#include "SSimpleLoadingScreen.h"

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OAXP avatar OAXP commented on August 19, 2024

For 4.16 or 4.15 ?

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OAXP avatar OAXP commented on August 19, 2024

In 4.16 I always get The error could not be compiled...

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OAXP avatar OAXP commented on August 19, 2024

4.15 too

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OAXP avatar OAXP commented on August 19, 2024

I'll try to delete : Binaries, Build, Intermediate, Saved, .sln, .vs files and rebuild the project

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 avatar commented on August 19, 2024

did it work for you guys?

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HughieDM avatar HughieDM commented on August 19, 2024

Sorry I totally miss all of these yes it did work for us on 4.15, But with 4.16 it should work with the most recent version of the load screen plugin. We are currently updating too 4.16 and will let you know how it goes

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 avatar commented on August 19, 2024

i am sorry to bother but is it possible if you can provide a screenshot of the code should look on Vs Cause I am still getting errors

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OAXP avatar OAXP commented on August 19, 2024

Me too :( can't install the plugin, give us an example project with the plugin, like ThirdPersonExample project with this plugin. And do you have the source version of UE4 ?

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HughieDM avatar HughieDM commented on August 19, 2024

If your using 4.16 the only thing you have to fix is in LoadingScreenSettings.cpp and SSimpleLoadingScreen.cpp add at the top #include "LoadingScreenPrivatePCH.h"

If you are using 4.15
in LoadingScreen.Build.cs
change public LoadingScreen(ReadOnlyTargetRules Target) to public LoadingScreen(TargetInfo Target)
and delete : base(Target)

next do the same that would be done for 4.16 as mentioned above

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OAXP avatar OAXP commented on August 19, 2024

Please copy and paste the entire code for 4.16 and 4.15.

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OAXP avatar OAXP commented on August 19, 2024

Thanks HughieDM worked on 4.16, I'll try now on 4.15.

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OAXP avatar OAXP commented on August 19, 2024

OMG thanks worked for 4.15 too ! :D

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