Comments (8)
Hi all,
A fix is now available in 4.22.1 to address these issues: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1612034-4-22-1-hotfix-released
The issue on the Epic side is UE-73037
. Upgrading to 4.22.1 should resolve this issue and make this workaround no longer necessary.
Alan
from loadingscreen.
Just to be more specific with why this works - the PlayMovie
code now checks whether there is an active movie streamer here before initialising a Slate widget: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L370
That can only be set by loop: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L360
Which is also gated by this method: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L702 (which checks whether there is more than 0 paths and more than 0 registered streamers).
from loadingscreen.
Thanks fixes worked for me.
from loadingscreen.
More thanks over here - this fixed the problem for me, too.
I did also have to add the module "RHI" to the Plugins Build.cs Public Dependency, as I was getting unresolved externals, one of which was "FRHIResource::Bypass" and a quick search showed it was in the RHI module.
from loadingscreen.
Great fix, it works!
from loadingscreen.
Is there an expected error in Visual Studio? In my StartUpModule function in LoadingScreenModule.cpp I have this error
Error (active) E0312 no suitable user-defined conversion from "TSharedPtr<FNullMovieStreamer, ESPMode::NotThreadSafe>" to "TSharedPtr<IMovieStreamer, ESPMode::NotThreadSafe>" exists HellsAsylum W:\UnrealProjects\HellsAsylum\Plugins\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenModule.cpp 56
I was able to compile the game just fine and running my game in a standalone process showed the loading screen before starting the game, as intended, but I'm a little worried by this.
from loadingscreen.
Great news, thanks!
from loadingscreen.
Doesn't resolve the problem for me...
from loadingscreen.
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from loadingscreen.