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alanedwardes avatar alanedwardes commented on July 19, 2024 2

Hi all,

A fix is now available in 4.22.1 to address these issues: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1612034-4-22-1-hotfix-released

The issue on the Epic side is UE-73037. Upgrading to 4.22.1 should resolve this issue and make this workaround no longer necessary.

Alan

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alanedwardes avatar alanedwardes commented on July 19, 2024

Just to be more specific with why this works - the PlayMovie code now checks whether there is an active movie streamer here before initialising a Slate widget: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L370

That can only be set by loop: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L360

Which is also gated by this method: https://github.com/EpicGames/UnrealEngine/blob/d0754855294a6d27804a17a334bb13f037854780/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp#L702 (which checks whether there is more than 0 paths and more than 0 registered streamers).

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deathlyrage avatar deathlyrage commented on July 19, 2024

Thanks fixes worked for me.

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gaslightgames avatar gaslightgames commented on July 19, 2024

More thanks over here - this fixed the problem for me, too.

I did also have to add the module "RHI" to the Plugins Build.cs Public Dependency, as I was getting unresolved externals, one of which was "FRHIResource::Bypass" and a quick search showed it was in the RHI module.

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ScorpiusGames avatar ScorpiusGames commented on July 19, 2024

Great fix, it works!

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infinstarlight avatar infinstarlight commented on July 19, 2024

Is there an expected error in Visual Studio? In my StartUpModule function in LoadingScreenModule.cpp I have this error

Error (active) E0312 no suitable user-defined conversion from "TSharedPtr<FNullMovieStreamer, ESPMode::NotThreadSafe>" to "TSharedPtr<IMovieStreamer, ESPMode::NotThreadSafe>" exists HellsAsylum W:\UnrealProjects\HellsAsylum\Plugins\LoadingScreen-master\Source\LoadingScreen\Private\LoadingScreenModule.cpp 56

I was able to compile the game just fine and running my game in a standalone process showed the loading screen before starting the game, as intended, but I'm a little worried by this.

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ScorpiusGames avatar ScorpiusGames commented on July 19, 2024

Great news, thanks!

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lucastucious avatar lucastucious commented on July 19, 2024

Doesn't resolve the problem for me...

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