Comments (4)
Sadly, I think it would not be easy to recognize such a room automatically.
And who is this admin interface
designed for, room owner or server manager?
from jinrou.
I'd rather to suggest a BUG Report system.
Room owner click on some button, and then server freeze the instance of Game and Room.
And we can Replay these reported room, so that we might just click a next step
while debugging.
(damn more complicated)
from jinrou.
I meant an interface for server managers.
Yes, strict detection of stopped rooms is difficult, but rooms that are in the "playing" state for more than a day should certainly be error rooms.
A bug report system is nice, but debugging features seem really hard to implement.
from jinrou.
rooms that are in the "playing" state for more than a day should certainly be error rooms.
That is pretty convincing, but in this way a cronJob would be enough. An interface is not necessary.
from jinrou.
Related Issues (20)
- `npm run production-build` fails HOT 7
- In chemical mode, a Streamer on the right side can't try skills HOT 1
- Two sacrifices cause the game to enter an endless loop HOT 1
- 死の無限ループ問題
- 最後の人狼が処刑されても人狼勝利になる in 量子 HOT 1
- Darkwolf will hide voting results even if the game is over HOT 1
- A little bug about Streamer and Phantom HOT 1
- Shadow & Hierarch & Satori will make the game stuck in chemical mode HOT 2
- 人格が入れ替わる前に試合が決着することがある HOT 1
- 風来狩人の護衛不可ログが繰り返し表示される
- When a AbsoluteWolf become Hooliganattacker , he will die by voted HOT 2
- ハンター時間に銃撃先のプレイヤーを選択出来ない場合がある HOT 1
- ドッペルゲンガーが変化しない
- 死亡した配信者がやってみた
- 地縛霊の勝利判定が正しく行われていない in chemical
- Create SECURITY.md HOT 2
- Dark psychic failed to kill hunter HOT 1
- ストーカーの勝利判定が正しく行われていない
- ケミカル人狼の酔っ払い
- 巫女の聖なる力の効果が2日以上残る
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from jinrou.