Comments (6)
Ah, I understand you now
I have made a Pull Request to address this as a feature, the team will review, test and release when we have capacity to :)
The feature will immediately suppress the warning after you "continue" the first time, and you can toggle the warning in the Ultraleap Settings window
from unityplugin.
The Android build is done with Mono and not IL2CPP to avoid certain restrictions of AOT in terms of loading assemblies dynamically.
AFAIK we don't have a requirement to use Mono, can you share the error you are getting please?
(I just made a windows build using IL2CPP and Ultraleap tracking to test, and it builds and runs)
from unityplugin.
@MattGrayUL error none, warning coming from your code:
That warning suggests switching to ARM64 + IL2CPP but as I say, in our case it doesn't apply because we don't use Ultraleap on Android, only on Windows.
But I would like that warning could be removed somehow because it is very annoying to see it continuously.
from unityplugin.
If I understand you correctly, you are using a Windows machine to build an Android app and want to use Mono scripting backend. Is that correct?
When using Mono, you cannot also use the ARM64 architecture. We only support the ARM64 architecture when building for android
Are you expecting to target a different Android architecture?
from unityplugin.
We are not understanding each other.
I am building from a Windows machine (although this is not relevant to the problem) with target to Android with Mono + ARM V7 (32 bit).
As you see in your code, I get a warning because I am not using IL2CPP + ARM64.
But as I say in our case we are not using Ultraleap to target Android (we use native hand tracking) we are using it only when targeting Windows so I would like that this warning dialog was not so invasive and could be configured not to appear.
Thank you.
from unityplugin.
this has now been released as part of 6.13.0 https://github.com/ultraleap/UnityPlugin/releases/tag/com.ultraleap.tracking%2F6.13.0
from unityplugin.
Related Issues (20)
- Bug developed using LeapMotion + Oculus Quest2 between Unity Editor and Build App for Windows HOT 1
- How to attach InteractionBehaviour script to instantiated ECS entity? HOT 1
- Warnings when using new upm package HOT 3
- Unit tests break downstream package dependencies HOT 9
- Linux Support HOT 1
- Scale problem HOT 1
- ExtendedFingerDetector doesnโt work with OpenXR HOT 6
- Final IK+Leapmotion, the arm is Twisted HOT 1
- Suggestion Adding OpenXR Hand Interaction Profile HOT 2
- offline document
- NRE on OpenXRLeapProvider when Initialize XR on Startup is disabled HOT 5
- Hand Gestures (Thumbs movement) not working properly HOT 3
- Plugin shouldn't force TrackedPoseDriver when using XR Plugin Management HOT 3
- Unity XR Hands integration HOT 1
- OpenXRLeapProvider not loaded HOT 17
- Error on HandPoseValidator.cs script HOT 3
- HandPoseDetector IndexOutOfRangeException HOT 7
- Unity MRTK Hand Mesh not detected and usable with Ultraleap Tracking Service Package installed on PC HOT 2
- Physical Hands Settings , vs . issue HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unityplugin.