Comments (3)
@LPLafontaineB to check if latest released version has this issue as well. Else might be worth bugging this with Lobby folks.
from com.unity.multiplayer.samples.coop.
From the Lobby side, I can confirm this is a non-issue. I understand why it's confusing, but what you're seeing is just a result of auto-generated code. If any of the Lobby APIs used query params, you'd see those lists that get created actually have a size > 0, but at the moment that's never the case, so it ends up looking weird. With that being said, we'll see if we can get the SDK generation to account for this.
from com.unity.multiplayer.samples.coop.
@DanielGameExPro I'll close this issue for now, as this seems to be more related to lobby than boss room. If you'd still like to continue this conversation with lobby folks, can you open a thread in the forums please? (or in our Discord)
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Related Issues (20)
- Why did you create your own MessagePipe when there is already a nice framework for it? HOT 3
- Mobile Joystick HOT 2
- Local multiplayer HOT 1
- CinemachinePipeline class is Deprecated HOT 3
- Reparenting HOT 2
- New mode pvp HOT 1
- Sharing Variable between scenes HOT 1
- Lobby not working on latest LTS HOT 5
- Broken code of conduct link HOT 1
- Skinned Mesh Rendere is invisible in build HOT 1
- Skinned Mesh Rendere is invisible in build HOT 1
- error in docs. HOT 1
- Feedback for docs/advanced-topics/object-pooling.md HOT 12
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- links from the docs page are broken HOT 1
- bug: Host name !supported (only ip) HOT 2
- Building with -batchmode -nographics emits audio HOT 1
- Breaking: Headless servers reject clients HOT 3
- feat: WebGL+WSS support HOT 1
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