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Comments (5)

mtschoen-unity avatar mtschoen-unity commented on September 24, 2024

The app should check whether ARKit face tracking is supported, rather than the model of the phone. This check might be failing for an iPhone XR. I don't have immediate access to one of these devices, but I will try to track down a solution.

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Janooba avatar Janooba commented on September 24, 2024

Using an iPhone XS gave us this issue as well. I had to manually change the code that checks for compatibility. It's currently set to only allow the base iPhone X, rather than > iPhoneX

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mtschoen-unity avatar mtschoen-unity commented on September 24, 2024

That's unfortunate. What code are you referring to? The intent is to use the ARKit plugin to identify whether the phone supports face tracking. @Janooba were you able to get it working? If so, could your post your fix?

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Janooba avatar Janooba commented on September 24, 2024

I just realized I was running code from the latest release, not the up-to-date master. The old code I had to fix was still checking the device generation in ClientGUI.cs in Awake().
I simply changed

if (Device.generation == DeviceGeneration.iPhoneX)

to

if (Device.generation >= DeviceGeneration.iPhoneX)

as a quick and dirty fix. (Line 64, ClientGUI.cs)

I see now that (as you stated earlier in this thread) the validation method has changed in the latest commits. My bad! I will update and reply if I still have issues.

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GaryQuah avatar GaryQuah commented on September 24, 2024

Hi, after trying this project out, I cant seem to connect to the editor from the IOS. the IOS is running the client build. using an I-Pad pro. I get the exception error of connection timed out, any insight on this?

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