Comments (3)
The version you use now, will only support WebSockets in WebGL and when you add the define WEBSOCKET and make sure websocket-sharp.dll is exported, too.
We will update the dlls for this transport to support WebSockets on all platforms.
We suggest to use WSS only where needed. It is slower and recovery from loss may be worse (depends on the situation). The only benefit is it's encrypted.
from multiplayer-community-contributions.
How can I define websocket and how can I export the websocket-dll?
I don't know where I can find the documentation for this.
from multiplayer-community-contributions.
Check "Platform custom #defines".
#54 should fix this problem.
from multiplayer-community-contributions.
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