Related Issues (20)
- Improvements using LayoutKind.Explicit HOT 1
- Is it determinstic in different platform?Im just want to use burst to speed up my deterministic math lib HOT 1
- How to get in touch regarding a security concern HOT 2
- Why isn't there an implicit cast from Color to float4 and vice-versa? HOT 1
- Use Noise for Voxel Generation?
- Why does `math.sign` return the input type? HOT 2
- Support [Min] attribute on float2, 3, 4
- Is there a reason why sizeof(float4) is not predefined? HOT 2
- Integer vector per-component bitshift HOT 1
- GitHub Advisory Database says "Malware in com.unity.mathematics"
- Performance convert Matrix4x4 into float4x4
- Swizzle property z and w for int2/float2 and w for int3/float3 HOT 3
- [FR] math.all + math.any for multi dimensional boolean HOT 1
- directions (up, down, left, right, forward, backward) for int3 and int2 and one vectors for int2 and int3 HOT 1
- Add Pi Version of Trigometry Functions
- Cyclic dependency error in Test Project with Unity 2021 HOT 1
- Can the same seed generate the same random sequence between different devices HOT 1
- Add basic matrix factorizations
- Remove `IsNaN` checks from `min()` and `max()`
- 64 Bit Quaternion Request
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