Comments (8)
hi, you can just comment out this line, it is only for logging, or cast to (long long)(hi_p-(POINTER)sfx_p)
from drally.
Thanks, that seemed to work for now.
But the next error appears 😅
___3e3cch.c: In function ‘___3e3cch’:
___3e3cch.c:18:5: error: ignoring return value of ‘fscanf’ declared with attribute ‘warn_unused_result’ [-Werror=unused-result]
18 | fscanf(fd, "%s", ___1a0d60h);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
cc1: all warnings being treated as errors
make: *** [Makefile:36: ___3e3cch.o] Error 1
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Comment out this line FLAGS += -Werror -Wno-unused-result in Makefile, you'll most likely get a bunch of warnings but you should pass the compilation. What is your platform a compiler version btw?
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I'm on linux, gcc version 11.4.0 (Ubuntu 11.4.0-1ubuntu1~22.04)
We're slowly getting there 😉 but there is another one.
My sdl2 version is 2.0.20, seems there is a header missing. (Sorry I'm not very good at figuring out these errors.)
db_ipx.c:8:10: fatal error: SDL2/SDL_net.h: No such file or directory
8 | #include <SDL2/SDL_net.h>
| ^~~~~~~~~~~~~~~~
compilation terminated.
make: *** [Makefile:36: db_ipx.o] Error 1
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Looks like you don't have sdl2_net development package installed
from drally.
Ah, ok now the make exited without an error. It might be good to mention that, as it doesn't come with sdl2 automatically.
That's in the readme:
Linux requirements
- GCC/Clang C compiler
- GNU/Make
- SDL2
I'm confused how to continue now. Do I need to "make install" now?
from drally.
Well it is only a remnant from multiplayer implementation attempts, shouldn't even be there. Now you simply copy compiled executable to folder with death rally assets and execute
from drally.
Nice, that should be it. I forgot about the binaries, which I put into another folder.
Works fine for now. Thank you for your help!
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