Comments (4)
from visualroad.
Hi Brandon, thanks for the quick response! I tried using scale=2
with other parameters, i.e. different width, height, and seed. It worked sometimes. When it fails, it always fails at town07
.
I guess I can live with that for now. Thanks!
By the way, is there any way to change the (average) number of objects?
from visualroad.
Fixed in 9d0f745 (by removing town07
for now).
I could definitely add switches to override the number of pedestrians and vehicles. Would that suffice or would you need to fine tune things like bicycles vs motorcycles? I'll open a separate issue for this feature.
from visualroad.
Yes, that would be enough. Thanks so much!
from visualroad.
Related Issues (19)
- 1K-Short-1 HOT 1
- Benchmark configuration
- Error while generating the video HOT 6
- Future plans on implementation of query verifiers HOT 1
- Need a tutorial for Vehicle tracking query (Q8) HOT 1
- latest package opencv-python error: ModuleNotFoundError: No module named 'skbuild' HOT 1
- Annotations files for Pregenerated Datasets?
- How to generate ground-truth/bounding box of vehicle/pedestrian along with generating video in generator.py?
- Docker build visualroad fails HOT 2
- VDBMS Benchmarking Implementations
- Need google drive link for pregenerated datasets
- 4k-Short-1
- Question about ue4-docker version and build parameters HOT 2
- Question on Verifying Query Results HOT 3
- 1K-Short-2
- 2K-Short-2
- Command line switches to override #vehicles and #pedestrians HOT 1
- Traffic deadlock on some maps when #vehicles is large HOT 1
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from visualroad.