Comments (5)
Tested with recently updated Half-Life.
As long as SDL_GAMECONTROLLERCONFIG is set correctly, joystick works. I can't bind buttons through the interface, but I can still do it through cfg files, so that works for me.
Closing 10+ year old bug report!
Going to re-play a 25 year old game!
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We use SDL for joystick support, SDL is cross platform. The joystick support under Half-Life is pretty basic, have you checked that you set it up properly and have the appropriate OS drivers for your stick?
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The controller is working fine, and a basic SDL joystick test recognizes all the axes, buttons, and POV switch.
Also, it works perfectly in TF2.
HL/CS shows all the joystick related cvars, and the joystick.cfg config that used to work fine with Windows HL does get loaded, but no input ever registers.
For fun, here's my joystick.cfg:
// Joystick settings for Half-Life-based games joystick "1" joyadvanced "1" joyname "Saitek Cyborg V.1 Stick" joyadvaxisx 3 joyadvaxisy 1 joyadvaxisz 0 joyadvaxisr 4 joyadvaxisu 0 joyadvaxisv 0 joyforwardsensitivity "-1" joyforwardthreshold "0.150" joypitchsensitivity "1" joypitchthreshold "0.150" joysidesensitivity "1" joysidethreshold "0.150" joyyawsensitivity "-1.8" joyyawthreshold "0.300" //joywwhack1 "0" //joywwhack2 "0" joyadvancedupdate
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I'm using a generic xbox controller, clicked the checkbox. Nothing.
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This needs retesting now that Half-Life's input code received a revamp for full Steam Input compatibility in the 25th anniversary update.
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