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aleiby avatar aleiby commented on May 20, 2024

Can you provide more specifics for how to reproduce these errors? I installed the Windows Store target in Unity 2017.1.0b9, but it seems to compile and run fine in editor. The Build and Build & Run options are greyed out for me - maybe because I'm testing on Win7?

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demonixis avatar demonixis commented on May 20, 2024

Hi,

You have to install Windows 8.1 or 10 to be able to deploy to Windows Store. The plugin is fine in the editor but fails to compile in builds.
Windows Stores apps uses the native .Net runtime, so some APIs are not present. By example, you can't use DLLImport, which is the main cause of error when compiling the OpenVR.
I can send you a patched version of the API, if you want to see what has changed.

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aleiby avatar aleiby commented on May 20, 2024

I did a pass on this for the next release. The changes to openvr_api.cs likely won't make it into this version however.

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