Comments (2)
Overlays should be sorted by position. Is that not working? Or do you have them co-located?
from steamvr_unity_plugin.
I did not set transforms for them in the inspector, so they both default to the same location (script object's transform).
The script says that setting the transforms for these overlays is optional, which is why I figured it was an issue that they weren't displaying properly when they're at the same location. Although maybe that's just due to my misunderstanding of how the overlays work.
// Optional overrides for where to display loading screen and progress bar overlays.
// Otherwise defaults to using this object's transform.
public Transform loadingScreenTransform, progressBarTransform;
from steamvr_unity_plugin.
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from steamvr_unity_plugin.