Comments (4)
@smoes that's totally right. That was a bug in the lib, that's now fixed. If you pull the latest version, you should be able to pan even after changing the cameraPosition without a lookAt param.
Thanks for reporting, this is how we make the library better. :)
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Hi @smoes, the pan functionality should remain working even after the cameraPosition has been set programmatically.
If you try this example:
https://vasturiano.github.io/3d-force-graph/example/click-to-focus/
When you click on a node the camera moves programmatically, and the pan functionality should remain available afterwards. Does that work for you?
from 3d-force-graph.
Hmmm it does, actually.
I just made some experiments and it just happens if I don't pass a parameter for lookAt
which should be optional, right? Then, the pan does not work anymore:
// Pan still works afterwards:
RenderGraph.cameraPosition({
x: distance * Math.sin(angle),
z: distance * Math.cos(angle)
}, [0]);
// Pan does not work anymore afterwards:
RenderGraph.cameraPosition({
x: distance * Math.sin(angle),
z: distance * Math.cos(angle)
});
from 3d-force-graph.
Wow, that was fast! Thanks for the fix!
from 3d-force-graph.
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