Comments (3)
We're not actively developing this codebase, so we don't have plans to add this. I think that unless there is some way to make thrust, or some drop-in replacement work with an OpenCL backend (some discussion on that here), it would likely require a lot of the simulation code to be rewritten.
I'm happy to answer questions about how the code works if someone is interested in doing this.
from viper.
what about this?
https://github.com/ROCmSoftwarePlatform/rocThrust
from viper.
That seems like it could work. It will depend on the HIP stuff playing nicely with Eigen, but if it does I don't recall any other NVIDIA-specific things besides thrust that would cause problems.
If someone with an AMD gpu can confirm that it builds and runs, I could probably add an option for it to the build system.
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Related Issues (18)
- Code improvements results from Cppcheck
- Is cuda/any gpu needed HOT 1
- some question about parameter HOT 2
- Viperization is missing in the code
- make failed to compile project HOT 2
- SphericalWights sources are not complete HOT 1
- Fails compilation of Scene.cu HOT 1
- Rod setup lacks stretch costraints functionality HOT 1
- Dependencies
- strange result of simulation
- make it visual studio compliant HOT 2
- Looks cool
- I was doing this in 2002 when I was 20yo! (pics) HOT 4
- Using Custom Meshes? HOT 5
- Error when compile project in CudaSolver.cu HOT 5
- Video, if someone interest about viper primitives behavior
- Understanding and extending the repo HOT 12
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