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Intro

Hey, I'm Venkataram Edavamadathil Sivaram (Venki). I am an avid computer programmer currently studying at UC San Diego. My main interests include computer graphics (e.g. raytracing and physically based rendering) and reinforcement learning.

Project Highlights

  • Kobra: A physically-based renderer specializing in state of the art ray-tracing techniques.
  • Zhetapi: A C++ library for machine learning and numerical analysis.
  • RL Racing: Reinforcement learning simulation for cars in a race track.
  • Contrained Fitting Paper: An exploratory survey of algorithms for solving the constrained fitting problem.
  • Vm: An 8-bit virtual machine.

Computer and Programming Skills

  • C, C++ (main languages), CUDA, GLSL
  • Python, Bash, Lua
  • NVIDIA OptiX, Vulkan, OpenGL
  • Make and CMake
  • Unix systems

Venkataram Edavamadathil Sivaram's Projects

cava icon cava

Console-based Audio Visualizer for Alsa

doot icon doot

Todo list manager and scheduler

hyro icon hyro

Scripting language for user interfaces

kobra icon kobra

Research oriented game engine exploring state of the art rendering techniques

littlevk icon littlevk

A light, non-intrusive, single-header wrapper for jump starting visualization applications using Vulkan.

murphy icon murphy

Morphing curve outlines to match the contours of arbitrary outlines, shapes, or even images.

nabu icon nabu

Parser generator API and language

physics icon physics

A Godot project that was made to simulate certain physical systems.

rl-racing icon rl-racing

A simulation in which agents (cars) learn to navigate a track.

smake icon smake

A simple and convenient build-and-run system for C and C++.

stable-baselines icon stable-baselines

A fork of OpenAI Baselines, implementations of reinforcement learning algorithms

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