Comments (1)
Initial work for this has been implemented. The current syntax looks like:
Starting a runner and optional tracker:
vpuppr [--quiet | -q] [--verbose | -v] [launch RUNNER_NAME [--tracker (mediapipe | ifacialmocap | vtubestudio | meowface | openseeface)]]
Creating a new runner with model:
vpuppr [--quiet | -q] [--verbose | -v] [with-model MODEL_PATH [--model-type (glb | vrm | pngtuber) [--runner-path PATH] [--gui-path PATH]]
Args are successfully parsed, all that's left is to actually use the args in the program.
libvpuppr tests with proposed usage.
from vpuppr.
Related Issues (20)
- [Bug]: Invalid numpy version
- [Bug]: eyes closed when using mouse-tracker(WIN10) HOT 1
- [Bug]: Compiling from source errors HOT 2
- [Bug]: Mouth doesn't move when using iFacialMocap HOT 1
- [Bug]: Webcam will not activate when engageing Openseeface tracker HOT 2
- [Bug]:
- [Bug]: (Linux) iPhone (VTube Studio) tracking seemingly connects, but fails to track. iFacialMocap advanced options doesn't recognize IP address change. HOT 12
- Update flathub version from `0.8.1` to `0.9.0` HOT 2
- Reproducible godot build process
- [Bug]: Controller causes glitchiness in UI and model movement HOT 1
- [FEATURE]: Eyetracking via blendshapes/shapekeys
- [FEATURE]: Something similar to Twitch Integrated Throwing System
- [Bug]: OpenSeeFace camera list is incorrect HOT 2
- [FEATURE]: Allow setting the chroma key / color key color from OBS defaults HOT 1
- [FEATURE]: Ear control
- [FEATURE]: Model Specifications
- [FEATURE]: GD_MAXINE Native Tracking
- [FEATURE]: Use Godot Ready Player Me
- [Bug]: Discord Invitation Expired HOT 1
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from vpuppr.