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View Code? Open in Web Editor NEWCSS3 backed JavaScript animation framework
Home Page: http://visionmedia.github.com/move.js/
CSS3 backed JavaScript animation framework
Home Page: http://visionmedia.github.com/move.js/
I have used move.js along with angular.js and trying to add some animations to newly added elements.
when the elements are static it works fine.
Problem :
Now,when i try to add the same to newly scope elements it doesn't apply.I guess there would be some issue with the sequence of execution.
As the move.js functions functions runs before my angular js updates the scope method.
so far, i tried ๐
Please let me know if i have any alternative or used any wrong approach.
Thank you in advance.
when using move.js for animation, I had a button in html with absolute position and attach a click handler, the event will fired just when page load.
whenever I pass a function x in .end(x) its called instantly, can somebody test for example this code:
move(myDiv).duration(10000).ease('in-out').to(Math.random() * 400-200,Math.random() * 400-200).set('opacity', 0.2).scale(0.5).then(function(){
alert("Animation then");
}).end(function(){
alert("Animation done");
});
Hi
The example demo page doesn't work in the default android browser although it has full support for CSS3 animations. It works in other mobile browsers such as Chrome/FireFox.
I added move.min.js in an html page but I'm getting this error in Chrome's console:
Uncaught TypeError: Cannot read property 'style' of null
The examples page has no doctype
IE therefore displays the page in quirks mode
When I create a div element with HTML and use move functions on it, it works just fine. However, when I use Javascript to create and element ( = document.createElement('div')), and set the class and Id, it won't animate with the move functions. It just jumps to the end position, even if I have the duration set.
Hi,
I have discovered an issue where then()-chaining does not appear to work correctly. I am trying to chain four animations of two elements (el1 and el2), like so: A(el1) -> B(el2) -> C(el2) -> D(el1). The issue seems to appear ONLY when el2 is a descendant of el1 in the DOM (or perhaps vice versa?). When el1 and el2 are siblings in the DOM tree, it works fine.
When the issue does appear, it seems to take the form of a zero-length animation, and/or the then() callback not occurring.
I tried to create a minimal example. I was able to demonstrate the issue in the master branch, but NOT in the gh-pages branch.
To see it, load up this url:
https://rawgit.com/abliss/move.js/9e0f17e8a2711cc35ce3117f8f32aa76c9d791cb/examples/docs.html
and scroll down to the last example, number 13.
When the checkbox is clear, el2 is a sibling of el1, and the chain of four animations works as intended.
When the checkbox is checked, el2 is a child of el1, and the fourth animation gets skipped (i.e. has duration 0).
I suspect the issue has something to do with the transition-end callback, reset(), and inheritance -- but I'm having a hard time nailing it down exactly.
Again, using the version of build.js that's deployed in the gh-pages branch, this issue does NOT seem to appear.
Please let me know if you have any insight, or if I'm trying to do something that's not supported.
Thanks!
Hi,
Great library! However, I'm noticing a difference on iPad 3 between iOS 6.0.1 & 7.1.1.
The duration seems to get lost on iOS 6 thereby losing the animated effect.
I.e., move('#domObj').x(-500).ease('in-out').end();
In iOS 6 it jumps to -500px and does not animate.
I want a box to slide infinitely and i prefer doing it with move function directly, because the effect with css3 keyframe is crappy.
But i didn't figure out a way to make move function run infinitely, is it possible?
Here is my code with move.js (the effect looks good):
function play(){
var moveBack = move('.box')
.x(0)
.duration(10000);
move('.box')
.x(1000)
.duration(10000)
.then(moveBack)
.end();
}
And here is my code using CSS3 Keyframes (the effect looks crappy, but it runs inifinitely):
function play(){
move('.box').animate('slide', {
duration: '100s',
'iteration-count': 'infinite'
}).end();
}
@-webkit-keyframes slide {
0% {
left: 0;
}
50% {
left: 500px;
}
100% {
left: 0;
}
}
Need 'Transform Origin' be added to scale & rotate...
These:
http://images.apple.com/imac/images/overview_allinone_title20110426.png
http://images.apple.com/imac/images/overview_allinone_subhead20110426.png
http://images.apple.com/imac/images/overview_allinone20110426.png
not sure this is "bug", more a suggestion.
setTimeout isnt "animation friendly" see http://paulirish.com/2011/requestanimationframe-for-smart-animating/
the code in .end() which does setTimeout
https://github.com/visionmedia/move.js/blob/master/move.js#L584
Hi,
New Release 0.2.1 and 0.2.0 are Not working in FireFox version - 24.0. previous release 0.1.1 is working.
best regards,
jw
Set
is currently only able to accept a single key / value. Is is feasible to also be able to accept an object and iterate the keys (similar to jquery's extend)?
First off - thank you for this - an awesome library.
I've found a single inconvenience and right now I can't think of a good solution on my own, so I'm here for help rather than an actual issue of move.js
offset = App.win.height * -1
move('#stage').y( offset ).end()
move('#header').y( offset ).end()
I would rather do
move('#stage, #header').y(App.win.height*-1).end()
I've already added a custom selector engine ( jQuery ), but .get(0) gets only a single element. Is there a way around this ? Maybe it's on the roadmap to support multiple elements ?
I have a div with a repeated short animation in it. When i try to move this div with a x(), the div goes directly to the x value.
Using move.set( 'left'... and move.set( 'top'..., I'm attempting to move my animations slowly across the screen, sometimes 2% towards the left, 3% towards the top in 4 seconds. When I do this the movement isn't completely smooth - it makes progress in small jerks that are noticeable at this speed.
Environment:
Mackbook Pro OSX Mavericks, Chrome 37.0.2062.122
invokes the callback immediately if the browser does not support transitions, or after the transition.
chucked some logic in there but I haven't tested other browsers yet
Great tool, keep it up!
I got an idea for a neat feature: I need to know the new position of the element after translating. It would be awesome if anyone could think of something!
Cheers.
Bashing a button to move an element takes the value as the element is clicked during the animation to add it to the value. A callback should be awaited
Hi Tj.
getting this error in Firefox 4.0.1 (pc) when I try the demos on the docs page when I Press play on the first demo works fine in chrome
http://visionmedia.github.com/move.js/
uncaught exception: [Exception... "Not enough arguments" nsresult: "0x80570001 (NS_ERROR_XPC_NOT_ENOUGH_ARGS)" location: "JS frame :: http://visionmedia.github.com/move.js/move.min.js :: <TOP_LEVEL> :: line 5" data: no]
I'm experimenting with move.js, but on IE10, animations aren't visible at all. Check for example your demo page.
I don't know why move.js shouldn't run on IE10. Modernizr detects csstransforms and csstransitions.
Do you have more information?
Hi
Opacity seems to be broken in 0.3.0 and 0.3.1.
Hi,
I am having difficulties to set up move.js
Here is my code:
<script src="<?php echo base_url('assets/js/lib/jquery-1.11.1.min.js'); ?>"></script>
<script src="<?php echo base_url('assets/js/lib/move.min.js'); ?>"></script>
and
$('.some_selector').on('click', function() {
move('.some_selector')
.duration(1000)
.set('opacity', 1)
.add('left', 500)
.end();
});
I am getting following errors:
move.min.js:1 Uncaught TypeError: Cannot read property 'style' of null
main.js:60 Uncaught ReferenceError: move is not defined
Can you please provide some assistance?
Is there a way to stop animation, something like this;
//init animation
move('.clock').
.to(500, 200)
.rotate(360)
.duration('10s');
// elsewhere
move('.clock').stop(); //this will stop rotation
move('.clock').continue();
I am running the latest version of chrome for mac (37.0.2062.124). When you animate properties that have not already been set on the node, no animation occurs, and it jumps to where it belongs. Here's a JSFiddle that demonstrates the problem:
http://jsfiddle.net/hillboy/u2j8291t/1/
Obviously, this is easy to work around, set the start-values you want either in the CSS file or programmatically (as I have done). However, I didn't see any documentation about this, so I figured I'd make a note of it here.
This problem does not exist under Safari.
I have made a commit here: https://github.com/alkavan/move.js/commit/cd9a80a02c38c567fe7a36ab7710c0730db29fb2
This is an example of modified translateX() and translateY() methods to support passing percent values, for example translateX('60%') or translateX('-60%') would work now.
I think this is something that should be done to all types that support percent values, I can do this because I really need this functionality, but I wonder if you'll pull this changes if I'll add this to all methods, because while I don't really need this for all of methods, someone else might ...
UPDATE: also added to translate() method: https://github.com/alkavan/move.js/commit/d108addf231eaec15dcc075823246f2b20ffbc4d
For .to()
, .x()
and .y()
, it's better to use translate3d()
as this is hardware-accelerated on iOS. However, I think only Webkit supports this.
The following line in component.json produces error when I run $ component install
(component 1.1.0, OS X 10.9.5):
"remotes": ["https://raw.githubusercontent.com"],
The error message:
fatal : no remote found for dependency "component/has-translate3d".
This is because move is a public component and component.json specification clearly states that the public component must not contain any remotes. The specification has probably updated since move's component.json was created.
Removing the line removes the error and the component can be installed.
I have included the fix into the pull request #70.
I'm having problems with this code; I would expect that end
would only be fired once the animation was complete:
move(transition)
.translateX(from)
.duration(10)
.then()
.translateX(to)
.duration(700)
.ease('ease-out-quart')
.then()
.delay(1000)
.translateY(window.innerHeight)
.duration(350)
.ease('ease-in-quart')
.pop()
.pop()
.end(console.log.bind(console, 'test'));
Full code is here: http://jsbin.com/judoguvape/1/
Is there something special that I need to do in order so that the console.log
is fired only at the end?
since translate3d()
is supported.
I want loop play a animation, how to do it? thanks
After completing a move animation, the [-vendor]-transition-duration style is still on the element, which will alter other interactions outside of move.js. Current workaround is to remove it by passing callback to final end().
Perhaps the top-level end() should remove this style as part of move.js?
Shouldn't they be called after the animation complete, calculated by total duration and any delays?
Some issues that I've experience using move on IE9:
Effects only takes place when I move the mouse in the webpage (as in, I use given example codes in the IE console, nothing happens, I move the mouse over the webpage, it triggers)
Effects does not work seamlessly. In one example I use this code:
move('#my_savings .circleInnerContainer')
.translate(280, 0)
.rotate(360)
.end();
And with that code, I see that the element has been moved, and has been rotated, but just from one state to another, no transitions at all as expected from the demo site
Hey guys,
Great project.
Now I feel like I'm missing something obvious here - and apologies if I am - but move.js doesn't seem to support selecting multiple dom elements to apply an animation to? (i.e. supplying a '.someClass' selector, I'd assume would move all matches for that class, but it just moves the first match).
And the jquery example where we override the .select function, also returns a single JS Dom element.
At the moment I've got a function that loops through each instance of a matching dom element and applies the desired animation; but it feels a bit wrong.
D.
Failed to load the images from http://images.apple.com/
These examples include:
move.js-master/examples/jquery.html move.js-master/examples/imac.html ect.
You can check it in the download zip file named move.js-master.
The public documentation at visionmedia.github.io/move.js/ uses version 0.3.2 (open console & type move.version
) and there Example 1 works as expected. However if you clone 0.4.0 and open examples/docs.html all the other examples work as expected but Example 1 does not do anything.
I did not yet found any reason why this happens. Others experiencing the same issue?
Hi!
Thank you for a great library.
I was wondering, if I first animate a box like this:
move('#square').to(300, 200).end();
And then I want to position the box without an animation, like in this pure JS example:
document.getElementById('square').style.transform = "translate(200px, 200px)";
It will animate with move.js's settings, because
transition-duration: 500ms;
is not removed from element styles when the animation is completed. By design?
I think those styles should be removed when end() is triggered.
Carl
Uncaught TypeError: Cannot read property 'style' of null
... Move is initialized before body exists. There are workarounds... non of which should be necessary.
Line 284
var styl = document.body.style;
When bundling my code with move.js included, browserify tries parse inner require
method. Any way how can I avoid it? Renaming locally inner require
to _require
does help.
Thanks.
Am I wrong, or there is no way not to install it via npm?
Not sure if this is possible to migrate from component. Any ideas about that?
It would be nice to find this lib on bower ... and not the forked version of it :)
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