Comments (7)
@yne Sure, here it is: 2cd5610
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EDIT: @ArkSource has done a library to play audio on the Vita, you might want to use it instead: https://github.com/ArkSource/vitaAudio
Decoding a MP3 and playing it using the Vita API is a very complicated task.
I suggest you instead to decode your MP3 to PCM using libmad, and feed that decoded PCM to sceAudioOutOutput()
. You can take a look at the audio sample to see how to use this function.
If you have installed the vitasdk with the instructions from here, libmad should already be installed.
from samples.
Thank you very much, i will have a try.
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@xyzz has ported soloud to the PS Vita. Just run ./install-all.sh
again and you should be able to use this library. There is a sample of use here: https://github.com/xyzz/soloud-demo
from samples.
Fixed in e140147.
Soloud doesn't use the sce audio functions so no hardware-acceleration, but it should be fast enough anyway for most usages.
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Thank you very much!
from samples.
@devnoname120 Could you consider e140147#commitcomment-23168649
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Related Issues (18)
- Needs more samples
- Need to rename lSceKernel_stub to lSceLibKernel_stub in the samples HOT 1
- CMake everything
- Create a sample plugin
- SDL2 Github Link 404s HOT 4
- cmake in samples don't add images into vpk HOT 6
- Sample 3 Net_http cant write file because it is unsafe HOT 4
- New DebugScreeen implementation (was: "Missing psvDebugScreenClear() function") HOT 20
- offline api docs HOT 3
- Can't make Hello World on latest commit HOT 7
- undefiend reference errors when compiling hello_cpp_world HOT 4
- error with SDL2/SDL_mixer HOT 1
- Can't compile prx_simple - unknown type name 'SceDisplayFrameBuf' HOT 8
- error with SDL2/SDL2_ttf HOT 1
- Issue when building with cmake HOT 5
- CMake error on SDL when trying to compile on linux HOT 2
- What happened to the libgxm samples? HOT 1
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