Comments (2)
Hi! I'm using CudaTextureObjects all through the code. These have been added only with compute 3.0. Patching the code here might be possible, but the imageutilities make heavy use of newer features, so this might be tricky to compile. I think patching will be doable in a reasonable amount of time, but for convenience, I will stick to the 3.0 features.
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Thanks, for fast reply. ( Actually, I was asking if it makes sense for me to try to do that :) ).
From your answer I understood, that probably I shouldn't try, as for me it will be more complex task. I will stick with "searching the hardware" option.
Thank you again!
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Related Issues (16)
- problem compiling the example HOT 4
- libcaer.so.2 not found HOT 2
- problem on installation: iuio marked as required but not found HOT 11
- the suggested config to try this project? HOT 17
- meaning of the event/image on the UI? HOT 1
- Problem launching live_reconstruction_gui HOT 1
- Unable to launch live_reconstruction_gui HOT 5
- Building with the WITH_DAVIS set to ON still gives 128*128 HOT 3
- error with boost HOT 7
- Unknown Cuda Error when running the GUI HOT 3
- Unable to launch live_reconstruction_gui HOT 3
- How to use offline_reconstruction for rosbags ? HOT 2
- Offline Reconstruction on GPU HOT 1
- does the dvs-reconstruction code need normal images as well, or the code just works with event data. HOT 2
- libcaer
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