Comments (4)
Now mirrored here for the mean-time https://github.com/vrchat-community/UdonSharp/releases thanks!
from udonsharp.
Click on tags, all the releases are there.
https://github.com/vrchat-community/UdonSharp/tags
Probs would be a good idea to make the latest one atleast a release though as it could still confuse people.
from udonsharp.
They are just copies of the repo at the given time a release was pushed. Not something you'd want to extract in your project unless you know what you're doing.
BD is talking about a proper release package that only has the needed files and folders
from udonsharp.
Ignore me I just being blind, thought there were releases there as well.
from udonsharp.
Related Issues (20)
- can not compile with U# HOT 1
- Wiki describes Class Exposure Tree in the wrong place
- [1.1.8] Udon sync mode getting set to Continuous when a NoVariableSync is on the same GameObject as a Manual sync
- [1.1.8] UdonSharpBehaviour/Prefab checking process happens before C# script complies, causing losing variable data added by version controls HOT 1
- Issue with DataDictionary and using enums as keys, "Cannot retrieve heap variable of type 'Int32' as type 'DataToken"
- Can't seem to properly pass System.Action especially from external script HOT 4
- Docs index links to Merlin's Discord instead of main VRChat Discord HOT 1
- Method is not exposed to Udon: 'Audiomixer.SetFloat(VarName,slidervalue)' HOT 3
- Docs: Tips could use a look, it has out of date information
- OnParticleCollision Udon graph program crashes in 3.4.0-beta.1
- Allow us to use methods from Profiler
- Static variable support on UdonSharpBehaviours and imported user types
- Enum flag operator or is not working
- When updating SDK, differences occur in Assets/UdonSharp/UtilityScripts
- Nested DataDictionary inside a DataList are prone to crash when reloading script assemblies (Compiling/Going into Playmode) HOT 1
- Output log watch mode cannot set Prefixes on Unity 2022.
- Using discards is not supported
- Switch range operators dont work even though they throw no compile errors
- Support GOTO statement HOT 1
- Arrays can be continous synced, but the compiler throws a error upon trying to do so
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