Name: VUEngine
Type: Organization
Bio: We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.
Twitter: VUEngine
Location: Germany && Ecuador
Blog: https://www.VUEngine.dev
VUEngine's Projects
Adventure platforming game demo for Nintendo Virtual Boy.
"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.
Basic Virtual Boy C library
A libgccvb-based barebone template
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.
Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.
Virtual Boy remake of Play Novel: Silent Hill (GBA).
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.
Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy
VBDE: A complete Nintendo Virtual Boy Development Environment
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, without any programming knowledge.
Barebone project to be used as the foundation of new VUEngine projects.
VUEngine plugin barebone template
A versatile, object oriented Nintendo Virtual Boy game engine.
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.
Sound Test project to be used as a demostration of VUEngine's sound capabilities.
Full-featured Nintendo Virtual Boy game development application.
Executables included with VUEngine Studio
25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.
VUEngine Studio website