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repos: 23.0 gists: 0.0

Name: VUEngine

Type: Organization

Bio: We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

Twitter: VUEngine

Location: Germany && Ecuador

Blog: https://www.VUEngine.dev

VUEngine's Projects

multi-color-demo icon multi-color-demo

A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.

null-pointer-mockup-demo icon null-pointer-mockup-demo

Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.

spong icon spong

Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.

v810-gcc icon v810-gcc

Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy

vbde icon vbde

VBDE: A complete Nintendo Virtual Boy Development Environment

vue-master icon vue-master

VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, without any programming knowledge.

vuengine-core icon vuengine-core

A versatile, object oriented Nintendo Virtual Boy game engine.

vuengine-plugins icon vuengine-plugins

A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.

vuengine-showcase icon vuengine-showcase

Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.

vuengine-video-player icon vuengine-video-player

25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.

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