Comments (4)
Ahead of time seems simpler. Do we have any other animated image type whose intrinsic size/ratio can change on each frame? If yes, maybe within the callback is fine, but that seems to introduce unnecessary complications for little to no benefit.
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Yes, we do have such an image type - crossfade()
, when given two images with different intrinsic dimensions, transitions those dimensions as its own.
So we do indeed need some way to declare that your dimensions can change. On the other hand, the 99% case is dimensions not changing.
How about:
- Add a "dimensions" key to PaintInitializionOptions, which accepts a
(PaintDimensionsDict or DOMString)
. PaintDimensionsDict should be a dict with width/height/aspectratio keys. The accepted DOMString is "dynamic". Omitting implies no dimensions. - Add a "sizeCallback" key to PaintInitializationOptions. It takes the same params as paintCallback, and is expected to return a PaintDimensionsDict. We call it any time we call paintCallback (before or after doesn't matter, it's just important that they always be called together). It is only called if you passed "dynamic" to the "dimensions" key.
from css-houdini-drafts.
@tabatkins, that sounds reasonable.
from css-houdini-drafts.
Moving this to lvl-2 at the moment as per f2f. We can revisit once we've had some implementation experience. Specified that they have no intrinsic dimensions in 2b7a93b .
from css-houdini-drafts.
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