William Adam-Grenier's Projects
Base code for the Planet Chili tutorial series "3D Fundamentals" on YouTube.
A No-Bullshit NSP, NSZ, XCI, and XCZ Installer for Nintendo Switch
Shell abstraction layer and rendering interface for 3D applications
A set of tools for reverse engineering PS2 games.
Parser for CCC
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Chocolate Doom for the Nintendo Switch
CircleCi Convenience images for .Net Core
A project of multiple encryption methods that I do in my spare time
Application in ASP.Net to search for pricing of items on popular marketplaces
ConUHacks IV Project made with OctaveMusic API, Google Cloud Platform & DRW
A recreation of the classic Atari game Dig Dug using JavaFX's pixelDraw().
DOOM Open Source Release
[Newbie Project] A game made during a school project. It is a dungeon game where you can choose between different characters with different stats.
Scanneur de produits pour le Hackathon de Concordia
List Of Game Patches For Fixing Shit Ports
Tools for reversing games
Ghidra mdebug format support and analyzer
Repository containing useful Ghidra scripts
Japanese dictionary and SRS self-learning application for Windows.
A Java version of the original Doom
Introduction to Jupyter Notebook
Engine re-implementation and data interchange for games by Retro Studios | Mirror
Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
Tooling for the Fatal Frame/Project Zero/零 game franchise
Attempt to port the game outrun to java from my original code in C++ using SFML. The game is glitched when there are hills as older lines are not deleted, thus staying in the frame. Possibility of better memory management, tho the original memory was fixed.
PCSX2 - The Playstation 2 Emulator
Play! - PlayStation 2 Emulator
Projet S2 du programme Génie électrique et informatique de l'Université de Sherbrooke