Comments (5)
from war2edit.
I can observe very weird behaviours:
- the red shipyard and foundry can be built onto...
- the red tanker created by the AI is going nuts...
- after quitting the game DOSBox says "Error GDS heap corrupt"
So I guess there is something wrong with the placed shipyard/foundry... will investigate...
from war2edit.
Mhh... ok I get it. The oil patch is misaligned.
I think that is required because water units can only move 2 cells at the time. So a fix would be to prevent creating oil patches that are on odd cells (starting at 0,0). As a temporary workaround, you can move your oil patch one cell up and one cell to the left.
from war2edit.
Turns out we needed to prevent from placing wells on even cells instead of odd.
from war2edit.
Well done !
from war2edit.
Related Issues (20)
- Boats are not automatically deleted when covering them with ground
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- Keybindings
- weird characters in units tracker
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- Implement REDO
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- Track multiple edition of a Pud HOT 3
- Wall deletion is incorrect
- Build on Xenial HOT 2
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- _eo_call_resolve() for class 'Evas_Image HOT 7
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- issues for saving HOT 1
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from war2edit.