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Hi there 👋

I'm a (mostly) self-taught software developer; my actual degree is a MSc in Theoretical Chemistry. I started writing my first programs when I was 12. Nowadays, I regularly develop in C++, C#, Java, TypeScript, and have started picking up Rust. Here are some of my public projects that you may find of interest, including some I have contributed to.

C++

  1. TrinityCore is an open-source cross-platform MMORPG server framework. It uses Boost, MariaDB, Grafana, InfluxDB, CMake, and OpenSSL.
  2. tactmon is a C++20 library providing monitoring tools for Blizzard CDNs and product versions, leveraging Boost (namely, Asio and Beast), with a Discord bot and HTTP server frontend backed up by an instance of PostgreSQL to allow proxyfied download of specific files off of Blizzard's CDNs. Development is ongoing.
  3. Dread is an IDA Pro plugin designed to help static analysis of Metroid Dread. It uses IDA's own APIs as well as Clang (specifically, Clang's AST matchers) to analyze pseudocode and derive information that is then used to produce C header files, or automate reverse engineering. Development is on halt.
  4. hzdnptr is an injectable DLL designed to patch offending assembly in Horizon Zero Dawn's early PC releases (*((volatile int*)0) = 0xDEADCA7; to be exact), which triggering during play and caused the game to crash. It uses Boost, minhook, fmt, Zydis and spdlog.
  5. snippetspp is an umbrella repository where I push code I use in some of my projects (some of which are not on GitHub). One in particular is a simple single-header command parser. None of the pieces of code here have been production-tested.
  6. vk_jenkins is an experiment in writing compute shaders to bruteforce Jenkins hashes, using Vulkan.

C#

  1. DBClientFiles.NET is a library designed to parse DBC, DB2 and derivate file formats from World of Warcraft's game client, with a focus on speed and memory efficiency, by leveraging System.Linq.Expressions to generate code at runtime. It is a newer version of DBFilesClient.NET. Development is on halt.
  2. ADBC is very similar to the above, except that it interfaces with World of Warcraft's actual archive files, and provides a fully featured GUI with support for foreign keys, export to CSV, and visualization of textures referenced by DBC files. It is now outdated, due to changes to Blizzard's internal data formats and file relationships.
  3. WowSniffExplorer is an attempt at creating a GUI to process and analyze network dumps of World of Warcraft's protocol. It is a continuation of WowPacketParser, but got superceded by other solutions such as WowDatabaseEditor.
  4. MeshViewer is a .NET application able to render serverside geometry at the location of the player in World of Warcraft, by externally reading process memory. It uses OpenTK

warpten's Projects

adbc2 icon adbc2

Another non-sucky DBC Viewer. (Or so they say)

allen-tildesley icon allen-tildesley

Sample code from Allen & Tildesley's Computer Simulation of Liquids

arkcore icon arkcore

ArkCORE is a World of Warcraft game server application. It is derived from TrinityCore, the Massive Network Game Object Server, and is based on the code of that project. Supported Client 4.0.6

casc.net icon casc.net

A C# .NET implementation of the CASC filesystem.

casclib icon casclib

Library for reading the CASC storage format used in World of Warcraft: Warlords of Draenor, Diablo III and Heroes of the Storm.

cowbite icon cowbite

A 'mirror' of Tom Happ's GBA emulator.

crystalmpq icon crystalmpq

Automatically exported from code.google.com/p/crystalmpq

dbc-rust icon dbc-rust

My sanity gave in before I could get to the meat of this

dbcviewer icon dbcviewer

World of Warcraft Client Database files viewer

dpp icon dpp

C++ Discord API Bot Library - D++ is Lightweight and scalable for small and huge bots!

easynmr icon easynmr

A simple tool that generates ACS Formatted 1H NMR data for scientific papers.

emplaceparameters icon emplaceparameters

VS2019 extension that provides signature suggestions when calling emplace or emplace_back.

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