Comments (5)
The issue is that to override the colors I need to use the grey ones, and I just apply the default vanilla color in code is easier than having tons of if
s. But I do get the problem, maybe there would be an option to let the resourcepacks decide on the default color
from betteradvancements.
Full info on how textures should be made can be found on the wiki page
from betteradvancements.
I don't use the colours from the sprites, I recolour them in code. That way they can be set by the player / advancement creator. So I think you only need to do the grey ones on the sheet, plus the black one which is the background for the description.
Hope this helps!
from betteradvancements.
Ah, this makes sense of course! Though my concern is that not many mods use custom colors, and if that's the case, Better Advancements looks worse than vanilla advancements would look, because it doesn't apply the textures defined by the resource pack.
A little feature request: It would be awesome if you applied widgets.png like in vanilla, which would then get overridden by mods using custom colors. That'd really be cool :D
from betteradvancements.
Let me get this on the timeline for a fix, need to figure something good out for it. Something that allows for both customisation and works well with texture packs.
Will likely need a "blank" texture for colouring and "normal" ones for other places.
from betteradvancements.
Related Issues (20)
- Unrespected most of custom descriptions
- For collection-based advancements, list items which have NOT yet been collected HOT 1
- Advancements with long lists of items go off the screen HOT 2
- Config wasn't found
- Can't scroll horizontally HOT 4
- [Request] Upload to Modrinth HOT 2
- [Request] Recipe Book like inventory button. HOT 4
- More Extensive Wiki on the BetterDisplayInfo options HOT 1
- Config file not automatically generated when it is missing
- show advancement's ID names when advanced tooltips is enabled
- Config not applying when changed by me. It is still using default settings. HOT 4
- GUI crash - IllegalStateException HOT 1
- [Fabric-1.19.4] Build 154 for Fabric has empty jar HOT 2
- [Suggestion] Top down advancements instead of left to right HOT 1
- [Feature Request] Deterministic ordering/sort for child advancements
- betteradvancements.gui.BetterAdvancementsScreenButton overrides final method net.minecraft.client.gui.components.AbstractWidget.m_... HOT 1
- Please update the mod to support 1.20 HOT 2
- 1.19.4 Forge - When clicking Advancements button in inventory cannot see tab info HOT 1
- When Dungeons Arise missing texture
- [1.19.2] Modrinth version is out of date HOT 1
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from betteradvancements.