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way2muchnoise avatar way2muchnoise commented on August 23, 2024 1

The issue is that to override the colors I need to use the grey ones, and I just apply the default vanilla color in code is easier than having tons of ifs. But I do get the problem, maybe there would be an option to let the resourcepacks decide on the default color

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way2muchnoise avatar way2muchnoise commented on August 23, 2024 1

Full info on how textures should be made can be found on the wiki page

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way2muchnoise avatar way2muchnoise commented on August 23, 2024

I don't use the colours from the sprites, I recolour them in code. That way they can be set by the player / advancement creator. So I think you only need to do the grey ones on the sheet, plus the black one which is the background for the description.

Hope this helps!

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Hallo89 avatar Hallo89 commented on August 23, 2024

Ah, this makes sense of course! Though my concern is that not many mods use custom colors, and if that's the case, Better Advancements looks worse than vanilla advancements would look, because it doesn't apply the textures defined by the resource pack.
A little feature request: It would be awesome if you applied widgets.png like in vanilla, which would then get overridden by mods using custom colors. That'd really be cool :D

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way2muchnoise avatar way2muchnoise commented on August 23, 2024

Let me get this on the timeline for a fix, need to figure something good out for it. Something that allows for both customisation and works well with texture packs.

Will likely need a "blank" texture for colouring and "normal" ones for other places.

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