Comments (2)
今天早上插件更新以后闪退问题好了,但还是有报错。设置路径如下
错误信息:
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='magick', CommandLine='convert "/Users/pinggao/Downloads/wegame/backup/Assets/Game/Images/Sprites/WegameCompressed/矩形 (1).png[0]" -channel RGBA -separate -quality 65 -flip -resize "512x512!" -combine "/Users/pinggao/Downloads/wegame/webgl/Assets/8bd2efdf/矩形 (1).f5318b48.png"', CurrentDirectory='', Native error= mono-io-layer-error (2)
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <0463b2ef957545c0a51b42f372cd4fbb>:0
at System.Diagnostics.Process.Start () [0x0003a] in <0463b2ef957545c0a51b42f372cd4fbb>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at WeChatWASM.PicCompressor.CompressPNG (System.String src, System.String dstPath, System.Int32 width, System.Int32 height, System.Action action) [0x002c8] in /Users/pinggao/yuansheng/rope-untangle-2020.3.22f1/Assets/WX-WASM-SDK/Editor/PicCompressor.cs:135
UnityEngine.Debug:LogError (object)
WeChatWASM.PicCompressor:CompressPNG (string,string,int,int,System.Action) (at Assets/WX-WASM-SDK/Editor/PicCompressor.cs:138)
WeChatWASM.WXTextureManager:GenerateImage (WeChatWASM.WXTextureData) (at Assets/WX-WASM-SDK/Editor/WXTextureManager.cs:727)
WeChatWASM.WXTextureManager:DoGenerateImage () (at Assets/WX-WASM-SDK/Editor/WXTextureManager.cs:285)
WeChatWASM.WXTextureManager:Start () (at Assets/WX-WASM-SDK/Editor/WXTextureManager.cs:142)
WeChatWASM.WXEditorWindow:TextureReplace () (at Assets/WX-WASM-SDK/Editor/WXEditorWindow.cs:84)
看到报错信息是用了imagicDisk的命令行,本地是安装了那个软件的。
from minigame-unity-webgl-transform.
注意文件名不要带空格
from minigame-unity-webgl-transform.
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from minigame-unity-webgl-transform.