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Thanks, but at the current state, I wouldn't call it awesome, mainly because of the catastrophic state of the code structure and the missing (working) text wrapping feature...
I am well aware of AvalonEdit but the problem is that:
- I am a total noob and programming is only a hobby for me
- I got quite overwhelmed by the amount of WPF API usage (specifically IScrollInfo and IWeakEventListener)
- After hours of digging I didn't understand where the text is actually printed on the screen, which I found just now, it seems to be this line
- The text rendering and editing logic are saparated and deeply nested within a never ending amount of .cs files, which again was quite overwhelming to start with
I really tried but got very frustrated so I stopped trying to port other WPF based solutions and tried it on my own with WinUI and Win2D. Right now it's a just-for-fun project, the code of which might be streamlined to adopt the rendereing and editing logic of AvalonEdit in the future (once I finally understand how AvalonEdit works...). This process is of course very inefficient and I am silently hoping that somebody will do an actual port of AvalonEdit in the future :)
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