Comments (7)
Looks like a python (or similar) script to import them should be relatively simple to write using the GitHub web API. I exported all open issues as of... an hour or two ago? I also exported all closed issues separately, in case someone's interested in those, but there's nearly 7k of them (compared to just 648 open ones), so we probably shouldn't import those.
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(API documentation here.)
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I now have a working script for importing the issues. Basically it just needs to be run, though I could also add downloading and reposting of attachments first.
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A sample import has been completed at CelticMinstrel/wesnoth. Since then I've made a few more small changes to the script which include adding severity, priority, os, and release to the opening post. I could transfer release to milestone, but I'm not sure that would really be useful (some of the bugs have the release set to pretty old values), so I probably won't.
Are there any preferences on how to handle attachments? There are 197 attachments in total, and the web API doesn't support uploading them, so I'd have to either do it manually or find a different way of adding them (for example, text or saved game attachments could be converted to gists, image attachments could be uploaded to an image hosting site, etc).
There's also the question of which account should post them. Broadly, there are three options:
- Use my own account (or, send the script to someone else and have them use their account).
- Use a new account specifically dedicated for posting the GNA bugs. (It could be called something like "wesnoth-gna".)
- Use an account called something like "wesnoth-anon" which would then also be used if #1014 is implemented.
@Vultraz said that he would think about these options.
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Out of the account options, "wesnoth-anon" sounds like the best option to me.
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For the record, @Vultraz seems to prefer "wesnoth-bugs" (but otherwise the same idea).
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The import is completed. Fixing up issues with the import is covered separately in #1676.
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Related Issues (20)
- vision break link (cannot prevent quick trait from changing vision) HOT 9
- [World Conquest][Artifact][Bug] Picking up Artifact throws Lua Error HOT 3
- [harm_unit] kill=yes breaks variable=anything HOT 2
- Blurred elements in the title screen are not rendered correctly after resizing window HOT 6
- Wesnoth crashes silently with VS2019 builds on Windows 7 (boost::iostreams::tee) HOT 9
- Backstab ability prevents unit movement animation from playing properly
- Jam not updated until new turn.
- Improve abilities documentation HOT 4
- Text in the gamestate inspector should be selectable and copyable HOT 5
- Statistics window not fully cleared when resized HOT 1
- UtBS: Mystic line doesnt always heal in S2 HOT 5
- Screen redraw stops after Windows lock screen HOT 21
- Update Flatpak freedesktop runntime to 23.08 HOT 13
- Add "Clear Label" functionality for terrain labels HOT 3
- Crash in force_render_target HOT 12
- Multiplayer scenarios can't be set to a turn limit higher than 99 HOT 9
- Some HttT Maps are bland and boring HOT 73
- Reorganize userdata folder HOT 6
- Graphical glitches in message dialog HOT 10
- Windmills confuse players / Map makers dont want to use windmills because they confuse players HOT 9
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