Comments (10)
I think this needs to be factored out:
Lines 866 to 902 in e235d9a
...so it can be re-used here (called by both unit recruit and recall dialogues):
wesnoth/src/gui/widgets/unit_preview_pane.cpp
Lines 222 to 257 in e235d9a
But I don't know if they are even compatible (eg GUI1 vs GUI2). I recall the unit preview pane is a much newer development compared with the unit details given in the side-bar (especially with the nice little icons for alignment, race, weapon range and attack type).
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Modified on 2005-09-24
ott wrote:
See https://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=10454 for Savannah history.
ott set priority: 1 - Later
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Modified on 2007-08-29
esr changed status: None -> Wont Fix
esr wrote:
In 1.3.x. this information is one click away through the "Profile" button. Thus a tooltip would be rather superfluous. Marking this Wont Fix.
from wesnoth.
Modified on 2007-08-29
anonymous wrote:
The profile key is also present in 1.2 and earlier. I however agree that tooltipping this would not be terribly useful, and it would be superfluous.
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Modified on 2007-09-13
soliton changed status: Wont Fix -> None
soliton wrote:
The requested information is not present in the unit's profile..
It would certainly make sense and be useful to have the same tooltips in the recruit/recalling preview pane as in the side panel. The way attacks are represented in either view should also be synchronized. Currently it differs for no apparent reason.
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Modified on 2007-09-19
hajo changed priority: 1 - Later -> 3 - Low
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@sigurdfdragon Are you sure this is superfluous? At least one person in the GNA discussion didn't think so.
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hmmm... not sure
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@Vultraz What's your opinion on whether the tooltip should be there?
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Pinging @soliton- from Gna discussion.
It's funny that I never really noticed this feature, but I can confirm that the weapon information against known enemies is not readily available in the recall/recruit lists. Thus it's not superfluous - it'd be nice to have, but I also note that often at the recruit/recall stage one may not always know who the enemies will be, so perhaps its usefulness is limited. At any rate the current state of the recall/recruit lists surely are already much nicer and well detailed than when this was originally requested in 2004. Low priority perhaps?
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