Comments (6)
Modified on 2005-10-10
ott wrote:
See https://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=13775 for Savannah history.
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Modified on 2007-08-03
boucman wrote:
this is displayed in the upper left corner in default theme.
this may vary from one theme to the other, but is usually displayed somewhere...
boucman changed status: None -> Wont Fix
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Modified on 2007-08-03
anonymous wrote:
Boucman: IIUC, the original request was about the "Unit list" (Alt + u). I don't much use that feature, but perhaps someone does.
The terrain is normally indeed shown in the top right corner, but this information is not updated when viewing the "Unit list" table. In the table, only the unit's coordinates are shown.
There would be two ways to implement this:
Add a new column in the unit list table for terrain (takes up space in the unit list, but OTOH allows to see all units' terrain at once).
Or, update the top-right-corner terrain information when browsing the "unit list table". (This would allow seeing the information for the selected unit in the list. Updating the GUI outside the currently active widget may be hard to do, I don't know, so you or Sapient are probably the best persons to judge if doing this would be worth the coding trouble.)
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Modified on 2007-08-03
boucman changed status: Wont Fix -> None
boucman wrote:
I don't know of anybody using that feature much...
the average size of maps and number of units in a typicall wesnoth game has shrinked considerably since 0.9 times, so I don't think it is commonly used.
However, this request still makes sense, so I am reopening it for the time being...
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Modified on 2007-09-22
hajo wrote:
It might be possible to show a small village-icon
in the new status-column of the unitlist, so you
can see if a poisoned unit sits in a village.
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Duplicate of #1045.
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Related Issues (20)
- Status icons are rendered deformed (poisoned, slowed, petrified) HOT 15
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- Implement an asset redirector system HOT 2
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- Visual Bug: some cured units look poisoned until mouse hover over them HOT 2
- Errors (to terminal) when opening addons menu in 1.17 HOT 5
- Make wmllint not write files by default HOT 2
- [Units] `movement_type=lightfly` in Raven unit tree does not recognize assigned `[defense]` tag. HOT 4
- [NR] [The Pursuit] Abhai should not trigger moveto event meant for human/dwarf units HOT 3
- Deprecate [campaign]rank= in favour of a reference-based ordering HOT 1
- missing_mandatory_wml_key forces too many square brackets
- Nym, Kaleh, and Zhul have odd interactions with poison and deydration in UtBS
- Provide require_scenario equivalent for [resource] HOT 1
- During enemy turns on Android, the main game map interface shakes or jitters when enemy characters move. HOT 2
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