Comments (9)
Modified on 2005-10-02
hogne added attachment: mp_summary2.png
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Modified on 2005-10-02
hogne wrote:
Skull icon. I can this and the crown bigger if that is desirable.
Hogne
hogne added attachment: skull.png
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Modified on 2008-01-01
ivanovic wrote:
Changing reports assigned to people that are probably inactive to 'none'.
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Closing since the UI being referenced here is wildly out of date from what currently exists.
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What is the UI being referenced? I can't tell from the description.
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It looks like a very old proposal for showing some additional information for saved games that have been fully played.
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So is it referencing the statistics dialog? Or the end-of-scenario summary? Or something else? The image isn't very helpful in determining this because it's just a mock-up.
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I doubt there's any way we'll be able to know for sure at this point, to be honest.
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It's a mock-up. The important part is what info it shows not what the UI design looks like.
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Related Issues (20)
- vision break link (cannot prevent quick trait from changing vision) HOT 9
- [World Conquest][Artifact][Bug] Picking up Artifact throws Lua Error HOT 3
- [harm_unit] kill=yes breaks variable=anything HOT 2
- Blurred elements in the title screen are not rendered correctly after resizing window HOT 6
- Wesnoth crashes silently with VS2019 builds on Windows 7 (boost::iostreams::tee) HOT 9
- Backstab ability prevents unit movement animation from playing properly
- Jam not updated until new turn.
- Improve abilities documentation HOT 4
- Text in the gamestate inspector should be selectable and copyable HOT 5
- Statistics window not fully cleared when resized HOT 1
- UtBS: Mystic line doesnt always heal in S2 HOT 5
- Screen redraw stops after Windows lock screen HOT 21
- Update Flatpak freedesktop runntime to 23.08 HOT 13
- Add "Clear Label" functionality for terrain labels HOT 3
- Crash in force_render_target HOT 12
- Multiplayer scenarios can't be set to a turn limit higher than 99 HOT 9
- Some HttT Maps are bland and boring HOT 73
- Reorganize userdata folder HOT 6
- Graphical glitches in message dialog HOT 10
- Windmills confuse players / Map makers dont want to use windmills because they confuse players HOT 9
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