Comments (3)
Modified on 2006-02-13
eleazar wrote:
Along with scroll positions, the dialogs should remember which heading the units are sorted by. To make this even more convenient, the game should remember the dialog window states even through a save/load.
#4202 (closed because of duplication) has some related request.
That for hotseat games, the recruit & recall dialogs would remember the window states separately.
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Modified on 2007-07-07
theeden wrote:
I too would like to see remembrance of sorting order in the recall dialog. Should I open a new bug/feature request for this, since bjerks request seems to be originally about scroll positioning and multiple selections?
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One other thing that I think would be useful for this would be an option to temporarily hide (or just collapse) units from the recall list for a single scenario, without dismissing them entirely.
(btw I think this issue would be a good one to update to use GitHub's task list formatting, so that it shows as two separate tasks)
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Related Issues (20)
- Status icons are rendered deformed (poisoned, slowed, petrified) HOT 15
- [Units] [1.19.0] Give Firebomb Ant its `explode` ability HOT 1
- Update xBRZ to latest version HOT 7
- Implement an asset redirector system HOT 2
- SoF S6 - opening dialog HOT 2
- Visual Bug: some cured units look poisoned until mouse hover over them HOT 2
- Errors (to terminal) when opening addons menu in 1.17 HOT 5
- Make wmllint not write files by default HOT 2
- [Units] `movement_type=lightfly` in Raven unit tree does not recognize assigned `[defense]` tag. HOT 4
- [NR] [The Pursuit] Abhai should not trigger moveto event meant for human/dwarf units HOT 3
- Deprecate [campaign]rank= in favour of a reference-based ordering HOT 1
- missing_mandatory_wml_key forces too many square brackets
- Nym, Kaleh, and Zhul have odd interactions with poison and deydration in UtBS
- Provide require_scenario equivalent for [resource] HOT 1
- During enemy turns on Android, the main game map interface shakes or jitters when enemy characters move. HOT 2
- [Terrain Graphics] Dwarven Underground Castle to Dry Mountain Transition looks non-existent
- GCC-13's -Wdangling-reference HOT 2
- [UI] Side bar Unit Image is no longer centered
- [NR] [07a - Settling Disputes] possibility of getting the scenario unwinnable early due to Gryphon rush HOT 4
- [NR][HttT][other?] capitalization of artifact names (Sceptre of Fire, Rod of Justice etc.) HOT 3
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