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wesnoth-bugs avatar wesnoth-bugs commented on April 28, 2024

Modified on 2006-02-17

soliton changed severity: 3 - Normal -> 1 - Wish

soliton changed title: Fast Rectui/Recall Hotkeys -> Recruit/Recall Hotkeys

soliton wrote:

See also bug #3563.

soliton changed priority: 5 - Normal -> 3 - Low

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wesnoth-bugs avatar wesnoth-bugs commented on April 28, 2024

Modified on 2006-02-20

naitsirhc wrote:

Im pretty much aware of that. But this one is more complete and seems more intuitive.

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ProditorMagnus avatar ProditorMagnus commented on April 28, 2024

Related #3787

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CelticMinstrel avatar CelticMinstrel commented on April 28, 2024

I think this should be split into separate issues for the parts that are actually worthwhile, and then closed.

  • Recruitment Hotkey suggestions - In my opinion, this is half covered by #3787. Basically, what it describes amounts to:
    • A filter box in the recruit dialog (ie, #3787)
    • A filter box in the recall dialog
    • Pressing 1-9 in the recall dialog (or, more likely, entering a digit into the filter box) selects the first / second / third / etc unit in the filtered list
  • Numbered recruitment suggestion - in my opinion, the Repeat Last Recruit key renders this unnecessary, though I suppose it could still be convenient for people who don't care about planning the location of their recruits. The shortcut mode probably won't work though.
  • Mass Recruit/Recall suggestion - Basically it's a request that the recruit/recall window remain open after recruiting/recalling. I do think this could be handy especially for the recall window, but I'm not sure the proposed method is good.
  • Window Hide suggestion - A way to hide (or at least collapse) the window so you can see what's underneath it. Probably depends on the above idea, since without that there's no real need to look underneath the window as long as you pay attention before opening it. I also wonder if this person was aware that you can choose the hex you recruit to?

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Wedge009 avatar Wedge009 commented on April 28, 2024

#1059 adds a couple of related, if separate, suggestions for recruitment/recalling.

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