Comments (10)
I don't think so. The only things that jump to mind are time-of-day lighting, UI blur, and the submerge effect.
IPF operations are done in software, but it's not really reasonable to do those in hardware anyway.
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Still not implemented 12 years later. Honestly, best to wait on this until 1.15 and accelerated rendering.
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WIN 98 SE !!!
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@Vultraz is this something that could be implemented now?
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@Vultraz is this something that could be implemented now?
You mean with @mesilliac's enhancements to the graphics subsystems? (Adding hardware acceleration and all that...)
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Yep.
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IIRC the ToD stuff wasn't accelerated as it was waiting on a newer SDL function. Probably SDL_RenderGeometry.
It would be easier if it were a blanket effect, but it's blended in a complex way between sextants of a hex. For example in caves there is no ToD effect, so the colour modifier has to blend smoothly between inside and outside areas.
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Any chance you'd be able to take a look at any of #7657 btw?
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I commented on a couple, but the rest i could either never reproduce (like scaling artifacts and scrolled stuff not drawing) or they deal with systems i never went into (like animations or lua widgets).
7617, 7615, 6922 should be easy to fix but i don't really have the time or inclination.
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@mesilliac side question: is it documented anywhere which things aren't accelerated?
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Related Issues (20)
- Improving Multiplayer Experience HOT 2
- Horseman unit damage is misrepresented in unit card HOT 3
- Script font (Oldania ADF Std) not used for the campaign outro screen on macOS Sonoma HOT 4
- Avoid stuffing po files with `#-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#`
- GUI: crashing with remove_items_at/add_item_of_type HOT 16
- GUI: wesnoth aborts using indentation_step_size with (un)certain data
- GUI: wesnoth aborts with invalid custom widget definition HOT 4
- NR S02_01 Infested Caves: South door is a wall HOT 5
- WoF: Village in map border in scenario 9 HOT 3
- Keep more recent snapshots of games in the multiplayer server HOT 4
- Terrain causes image recolour code errors in console in certain EI scenarios HOT 4
- NR S02_02 Meeting With Dwarves: broken dialogue if Camerin died in S02_01 HOT 6
- NR S09a Introductions: inconsistent use of "Lord" title
- [NR] [07a Settling Disputes] Lich commanding White Mages/Mages of Light HOT 1
- [NR] Grand Marshal Tallin (especially with Rod of Justice) allows "Tallin-nuking" second half of the campaign due to AI exploit HOT 2
- [NR] [05a_01 The Pursuit] problems with White/Light Mage respawn in the Chamber of Death HOT 3
- Should have a mechanism to disable log censoring of the USER/USERNAME environment variable
- Questionable music choices in certain mainline campaigns HOT 3
- Story screen button layout perhaps could be improved for non-default text layout configurations HOT 3
- [BUG] Ambush Ability Does not Work in Bluff/Glutch Forest Terrain HOT 3
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