Comments (2)
Edited title just to (hopefully) give more clarity on first reading. Also wonder if this might tie in with #8385.
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Thanks. To be concrete:
wmllint assumes the #
starts a comment and ignores the rest of the line.
When using weak quotes "
, it does however know that the #
is inside quoted code.
(I used strong quotes because of the {}
here.)
However, I cannot reproduce it with this example, so it might be Lua related:
[message]
message=_ << You are #1 >>
[/message]
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Related Issues (20)
- Python 3.12 highlights invalid escape sequence in wmlxgettext dependency HOT 12
- gui.show_dialog takes 13 px more space than it should on each side HOT 4
- apply_to=status add=unplagueable => status=not_living HOT 2
- Remove confusion about SP and MP saves of hybrid campaigns having the same names HOT 5
- Allow admins to remove add-ons from the in-game UI HOT 1
- After sorting by level in the recall window recall or cancel leads to a crash HOT 1
- Prestart messages not being cleared HOT 2
- :droid should either do something or error when given a null/empty side
- WML: `[have_unit]` tag: allow `only` as value to `search_recall_list=` key HOT 2
- EI: Dacyn Disappears Forever After Scripted Advancements If He Has Plague Staff Item Equipped HOT 7
- EI: In S16 Eleventh Hour, Decorative Allied Units (Civilians) Can Block Recruitment HOT 3
- Unit UI: add the possibility to show a UMC stat HOT 6
- [Units] Give Elemental units their own race (`race=elemental`) HOT 8
- ``allow_era`` for MP campaigns HOT 2
- language_selection: System default language percentage is incorrect HOT 5
- WML: `[move_unit]` tag should support the `check_zoc` key, and others HOT 4
- tooltips being recreated on every mouse move HOT 7
- MP Campaigns: ``faction_lock=no`` with ``leader_lock=yes`` produces instalose HOT 3
- editor: Save into addon when saving a scenario
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