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houtblok avatar houtblok commented on September 25, 2024

My suggestion for this would be saving online player's data on WorldSaveEvent, this way the world data (Chests) and player data (Inventories) are never out of sync when a server suddenly crashes.

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WiIIiam278 avatar WiIIiam278 commented on September 25, 2024

My suggestion for this would be saving online player's data on WorldSaveEvent, this way the world data (Chests) and player data (Inventories) are never out of sync when a server suddenly crashes.

That's a really excellent idea, thank you!

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Uharn avatar Uharn commented on September 25, 2024

I just wanted to up that implementation... it's dangerous for me to migrate because of that

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WiIIiam278 avatar WiIIiam278 commented on September 25, 2024

I just wanted to up that implementation... it's dangerous for me to migrate because of that

Well, this is something that'd only affect if your servers were prone to crashing - it's not a hugely scary thing to not have this. It's a nice little bit of assurance, though.

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Uharn avatar Uharn commented on September 25, 2024

Crashes do not happens a lot (i would say 1-2 times a month on my side) and it's generaly not a so big issue, but when they do, if players lose custom items that takes month of farming to get... then it gets problematic.

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