Comments (6)
Hello, I have posted details about this here if you wish to contribute docs translations: https://william278.net/translate
Quite difficult since I'm using Docsify on my personal wiki translation, I suggest keep the originals and just left a link, for both maintainability and clean.
That's fine, it's up to you of course - I just figured it's a bit easier for user discoverability for docs to all be in the same place :).
If you decide you'd like to take the time to separate it out, just submit a PR. Thanks for your work!
from husksync.
hey,
wikis aren't currently translatable however if there's interest ill add this as a website feature to let folks supply international locales :)
from husksync.
hey,
wikis aren't currently translatable however if there's interest ill add this as a website feature to let folks supply international locales :)
I've already translated the whole wiki, and you could see it here:
https://snowcutieowo.github.io/HuskSync
from husksync.
That's very helpful, thanks :) -- I think it'd be nice if I could add internationalisation support to my website to make it easier for users who don't speak English to find my stuff. If you'd like, I'd accept a pull request with the files to /docs/<language_code>/... and from there ill look at how to update my website to support letting users switch their language
from husksync.
Hello, I have posted details about this here if you wish to contribute docs translations: https://william278.net/translate
from husksync.
Hello, I have posted details about this here if you wish to contribute docs translations: https://william278.net/translate
Quite difficult since I'm using Docsify on my personal wiki translation, I suggest keep the originals and just left a link, for both maintainability and clean.
from husksync.
Related Issues (20)
- Some legacy stat keys cause NPE on sync
- Supports more minecraft versions? HOT 1
- Add execution-order required/optional dependencies for data types HOT 2
- add rename table redis HOT 1
- Add a warning when server.yml is unset while using LOCKSTEP HOT 1
- [request]"/inventory" Inventory is updated in real-time when items are taken out or put in HOT 2
- Failed to initialize Redis server connection HOT 1
- Filled map are not transferred when using a schulker box HOT 3
- Command registration can throw IllegalArgumentException on Paper 1.20.4 HOT 1
- Attribute key changes causing duplication stacking on 1.21 HOT 3
- Modifier is already applied on this attribute! HOT 1
- Can't sync between 1.21 and 1.20 or bellow. HOT 1
- PacketEvents packet handler not restricting outbound server packets
- Build fails when not using git HOT 1
- Attributes not synced properly on 1.21, can cause exceptions HOT 1
- If potion effect syncing is off while attribute syncing is on, discrepancies occur HOT 1
- Toast NotificationDisplaySlot logs warns in chat on send
- Error reflectively creating keyed attribute modifier HOT 1
- Attributes from the armor remain, but the armor itself is not present. HOT 2
- ConcurrentModificationException updating player potion effects on Fabric
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