Comments (3)
I should have checked nori-old repository first.
At their I found assignment specs and it turns out that I should implement integrator for type "normals". So I decided to follow instructions and implement some codes one by one..
Probably nori will be good starting point to start studying ray tracer.
I was quite shocked by the fact that there is a global illumination class in university... Super envy.
It is really hard to find class like this in my country since a few of people study global illumination. So I have to study from scratch by my self.
from nori.
I made simple integrator and run both of scene.
Bunny looks okay but I couldn't render ajax scene in scene/pa2.
It turns out that there is no "ajax.obj" in scene/pa2/
from nori.
Refer to the new Nori website for updated exercise description and the ajax.obj download link (Assignment 2) https://wjakob.github.io/nori/
from nori.
Related Issues (20)
- Get Problem With Windows7 VS2017 when running HOT 1
- Nori built BUG in OpenEXR when using CMake 3.12 HOT 1
- has_trivial_copy_constructor is not a member of βstdβ HOT 2
- Issue in compilation for Mac OSX 10.14.3 HOT 3
- Issue in generating CMake files with macOS 10.14.3 HOT 5
- nano gui segmentation fault on Ubuntu 16.06 HOT 4
- Bad Make File causing errors on recent Mac Xcode (With Fix) HOT 6
- References aren't nullable in ISO C++ HOT 1
- NVIDIA GPU-based rendering HOT 1
- [compilation issue] new version of nanogui requires C++17, but ext/CMakeLists.txt still uses C++14
- preprocess from Integrator interface called in main.cpp but not in ttest.cpp
- build error on windows using mingw
- make error in mac bigSur HOT 2
- nori website can not see assignment HOT 2
- XML parsing of rotations HOT 1
- Outdated version of openexr used
- Building under Visual Studio 2015 x64 (Update 3) fails HOT 3
- safesh link error in tbb_static library HOT 3
- Dismiss GUI automatically HOT 1
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from nori.