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Comments (2)

wnayes avatar wnayes commented on May 30, 2024

When doing a vanilla exportGLTF call, the object that it returns has a separate ArrayBuffer entry for each mesh. The only time it's not per mesh is when doing a GLB export and using the GLB's single big buffer as the output.

const gltfFiles = await GLTFUtils.exportGLTF(asset);
// {
//   "model.gltf": string /* JSON glTF string */
//
//   Each of these data bins is associated with a mesh.
//   "data1.bin": ArrayBuffer
//   "data2.bin": ArrayBuffer,
//   "data3.bin": ArrayBuffer,
//   ...
//   "img1.png": ArrayBuffer /* Texture image */
//   "img2.png": ArrayBuffer
//   ...
// }

from gltf-js-utils.

xeolabs avatar xeolabs commented on May 30, 2024

Brilliant, thanks Will.

from gltf-js-utils.

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