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Hi there 👋

🧰 My toolbox:

  • C#,
  • C++,
  • C,
  • OpenTK,
  • OpenGL,
  • DirectX 11,
  • HLSL,
  • GLSL,
  • Unity,
  • Java 🌋,
  • Python 🐍,
  • SQL (a bit rusty),
  • Docker 🐳 (also a bit rusty),
  • CUDA (haven't written anything in a while).

📚 Currently learning:

  • Vulkan,
  • Unreal Engine 5.

MikCAD:

CAD software written in C# using WPF for GUI and OpenTK for visualization.
Supported features and objects:

  • Creation and modification of:
    • Points,
    • Toruses,
    • Bézier curves:
      • C0,
      • C2,
      • Interpolating with C2 continuity,
    • Bézier surfaces:
      • C0,
      • Wrapped C0 (cylinder without base),
      • C2,
      • Wrapped C2 (cylinder without base),
  • Hole patching using Gregory patch,
  • Finding and displaying (in world and parameter space) intersection between following objects:
    • Bézier surfaces,
    • Toruses,
  • Stereoscopy using colors,
  • Machine milling simulation using simplified G-code files:
    • flat and ball cutters with configurable radius,
    • error detection:
      • milling too deep,
      • milling down with flat cutter.
  • G-code generation for one provided model designed using this software.
UI
Application window with C0 surface.

Side projects:

Some of my passions and things i like:

  • 🎭,
  • ⛵,
  • 🎾,
  • 🎿,
  • 🧗,
  • 📚,
  • and more.

Mikołaj Wójcik's Projects

flavors icon flavors

Library of GPU Trie structures for fast parallel lookup

gitignore icon gitignore

A collection of useful .gitignore templates

graphslibrary icon graphslibrary

Simple class library, written in C#, which implements popular graph algorithms.

mikcad-vulkan-edition icon mikcad-vulkan-edition

C++ & Vulkan reimplementation of my CAD application (MikCAD) originally written in C#, OpenTK & WPF.

stb icon stb

stb single-file public domain libraries for C/C++

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