Comments (6)
Possible it is – but it's very hard
from aperture.
Aww
from aperture.
As far as I remember, we'd have to write a kernel extension for that
from aperture.
Some more information wulkano/Kap#145 (comment)
from aperture.
I just know swift but I really need it. Also I wanna built it myself(no libraries), willing to learn audio kernels. Would be great if some one could point me in the right direction
from aperture.
The new ScreenCaptureKit API now allows us to capture audio from a given app/window:
https://developer.apple.com/documentation/screencapturekit/scstreamconfiguration/3955571-capturesaudio
Laurent
from aperture.
Related Issues (20)
- Ability to specify codec HOT 2
- Windows support HOT 4
- Simplify constructor
- Allow to set custom video bitrate - code included
- External audio devices are not getting released after stopping the recording. HOT 4
- can you record only audio? HOT 1
- What should be the `displayId` if not the main display
- decrease macOS version requirement HOT 1
- How to use for native macOS apps? HOT 1
- Tests HOT 2
- Code comments
- Support for top/left positions for capture HOT 7
- Can't adjust resolution HOT 1
- Add `movieFragmentInterval`
- Update usage of deprecated methods
- Example for Mac HOT 2
- Aperture Example Not Working iOS/Mac | macOS 11.2.3 & Xcode 12.4 HOT 1
- Possible to buffer .264 byte to websocket? HOT 1
- All Screens called "Unknown screen"? HOT 3
- Possibly Add UVC Camera Device Recording? HOT 4
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from aperture.